Mike Primm
17ad35e8f0
Fetch height map from Chunk - more performance
2011-05-28 01:59:02 -05:00
Mike Primm
f6201cfcce
Add night-and-day support for FlatMap
2011-05-28 01:16:54 -05:00
Mike Primm
0b7bd6221a
Shift all rendering over to async thread pool, minimize server thread
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load
2011-05-28 00:08:29 -05:00
Mike Primm
a8b91c7af4
Add night view via ambientlight setting on Flat and Surface maps, add
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night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
51db1bda82
Fix exception in world ordering code when world not in worlds list
2011-05-26 15:32:56 -05:00
FrozenCow
e4628b2664
Fixed order of worlds in sidebar.
2011-05-26 19:05:16 +02:00
FrozenCow
8e946bcba2
Reverted map-structure for worlds, so that worlds have an order again.
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This reverts commit 0f4a8c2023 , eb76fbe007 and 1b827459d0 .
2011-05-26 18:06:17 +02:00
FrozenCow
0f4a8c2023
Fix when leaving out the world: section.
2011-05-26 03:03:45 +02:00
FrozenCow
1b827459d0
Made configuration structure of worlds like templates (looks nicer :D).
2011-05-26 02:33:26 +02:00
FrozenCow
b4bde5148b
Changed the way templates and world-configuration are handled.
2011-05-24 02:13:43 +02:00
mikeprimm
0bf9e16066
Screwed up merge
2011-05-23 08:16:35 -07:00
mikeprimm
4fb058a9a3
Add hiddenworlds attribute to suppress templates on selected worlds
2011-05-23 08:06:08 -07:00
Mike Primm
fd6d1d4270
Fix handling of existing maps tag under world definitions
2011-05-22 19:21:27 -05:00
Mike Primm
d379bfd3b0
Add support world-type-specific templates, to allow automatic
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initializing of worlds (make configuration.txt work unmodified for
most folks, while still supporting per-world customizations)
2011-05-22 17:28:12 -05:00
Mike Primm
7219625b04
Fix player faces when aliases being used, and strip color from player
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display names sent to web UI
2011-05-23 03:23:11 +08:00
FrozenCow
7606e0be44
Added ability to reload (also using 'dynmap reload').
2011-05-22 19:42:47 +02:00
FrozenCow
5afab4fc41
Another fix for chat.
2011-05-22 18:51:11 +02:00
FrozenCow
90e9c9f640
Fixed web-to-mc chat for JsonFile?
2011-05-22 18:24:09 +02:00
FrozenCow
1f79d2bcb8
Fixed client-updates for JsonFile.
2011-05-22 18:11:16 +02:00
FrozenCow
77009bcffb
Fixed allowwebchat for JsonFile.
2011-05-22 17:46:11 +02:00
FrozenCow
c2e3cbc793
Added map-icon to configuration.
2011-05-22 17:45:30 +02:00
FrozenCow
eae96a5f39
Corrected JsonFile use of webpath.
2011-05-22 17:09:42 +02:00
FrozenCow
68c9e5b50c
Added center to configuration with default 0,64,0 like before.
2011-05-22 16:48:43 +02:00
zeeZ
74611f4ccc
Added armor (merged from zeeZ).
2011-05-22 16:28:26 +02:00
FrozenCow
317d215302
Made use of log.log instead of .info.
2011-05-22 16:28:19 +02:00
zeeZ
3b493265dd
Added log prefix to info logger.
2011-05-22 16:28:14 +02:00
FrozenCow
a7b553bb4f
Transfered chat/webchat functionality to their components.
2011-05-22 16:28:10 +02:00
FrozenCow
bb0c59a0a2
Cleaned up depricated configuration.
2011-05-22 16:28:06 +02:00
FrozenCow
ab9bf5bc5c
Transfered client-updates to two components (jsonfile and internal).
2011-05-22 16:28:01 +02:00
FrozenCow
9bf095fc0f
Made use of org.json.simple for updates.
2011-05-22 16:27:57 +02:00
FrozenCow
c85a50bdb0
Moved HeroChat code to HeroWebChatModule.
2011-05-22 16:27:53 +02:00
FrozenCow
10a34e2d3a
Moved regions-code to regions-component.
2011-05-22 16:27:49 +02:00
FrozenCow
678b6b916b
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
FrozenCow
fb67b0c44f
Added simple start for server-side components.
2011-05-22 16:27:37 +02:00
Mike Primm
5aa4be1b06
Better fix for HeroChat - still need herochatwebchannel's channel to
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be set to join-messages: true to allow web messages before first
player message in channel.
2011-05-22 01:53:48 -05:00
Mike Primm
d061b98b37
Fixes for alias/nicknames in web UI (esp handling player icons),
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HeroChat fixes
2011-05-21 23:58:48 -05:00
Mike Primm
7806b697dc
Merge remote branch 'upstream/master'
2011-05-21 01:30:07 -05:00
mikeprimm
7e161682d8
Merge pull request #156 from mikeprimm/master
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Implement chunk snapshotting approach to drop memory use and CPU use significantly, add shadows option (via shadowstrength) on defaulttilerender, add fix for nicknamed players' skins
2011-05-20 23:03:35 -07:00
Mike Primm
a3b680dd19
Fix for skins on players with nicknames - send up account name as well
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as display name.
2011-05-21 00:59:08 -05:00
Mike Primm
5a7ecea7d2
Add BufferedImage cache
2011-05-21 00:30:42 -05:00
Mike Primm
2765f047fd
Tune shadow render, add to accept wait queue on web server
2011-05-20 23:26:46 -05:00
Mike Primm
8c7af9ae0e
Add shadowstrength attribute for surface renderer - enables shadows
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based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
mikeprimm
4662328bb9
Make sure boundary condition is respected - getHighestBlockY must return 1 or higher
2011-05-20 08:47:35 -07:00
mikeprimm
2299df445a
Make sure boundary condition is right on getMaximumY - must be 1 or higher
2011-05-20 08:46:12 -07:00
Mike Primm
4cfc249625
Prototype of chunk snapshot support - pre-Bukkit API (reflection
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based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
dcfac37752
Fixed ConfigurationNode.
2011-05-19 11:15:15 +02:00
Mike Primm
dcfd082039
Add support for WorldGuard on built-in server, fix getNodes() on new
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ConfigurationNode class
2011-05-18 23:29:33 -05:00
FrozenCow
6b755333cb
Fixed arguments for createInstance.
2011-05-19 03:18:20 +02:00
zeeZ
08014fb9a5
Option to output player health in json for later web usage.
2011-05-19 01:52:38 +02:00
FrozenCow
8e0f1c6b96
Cleaned up logging.
2011-05-19 01:36:14 +02:00