Commit graph

12 commits

Author SHA1 Message Date
Mike Primm
1fd933e07f Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
52a82521b9 Add requestion option to trust client-provided name in sendMessage for
internal web server
2011-06-23 16:35:17 -05:00
Mike Primm
4d388b1115 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
ce54260e34 Add delay-retry loop for handling temporarily locked image file writes 2011-06-20 16:58:07 -05:00
Mike Primm
2336b89614 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
01d18a3851 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
934a952135 Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00
Mike Primm
9132f82074 Add transparency option on Flat and Surface map, fix file locks 2011-05-31 23:44:17 -05:00
Mike Primm
716ba040df Add file access synchronization to prevent conflicting tile updates 2011-05-31 21:20:23 -05:00