Commit graph

189 commits

Author SHA1 Message Date
FrozenCow
22850982a9 Fixed tiles not being loaded from tilespath. 2012-01-14 03:51:36 +01:00
FrozenCow
502fbd5829 Made filtering work properly again. 2012-01-13 22:20:01 +01:00
FrozenCow
58f8a34b49 Made use of Jetty's file handling. Reworked some classes. 2012-01-13 22:20:01 +01:00
Mike Primm
9c49054c89 Merge remote branch 'upstream/jetty' 2012-01-11 20:45:31 -06:00
Mike Primm
aa2270ae76 Fix issue with render settings on /dynmap reload 2012-01-11 14:09:11 +08:00
FrozenCow
3c4a88a874 Replaced webserver with Jetty. 2012-01-10 20:38:46 +01:00
Mike Primm
530eb0ae9e Shift most of touch processing off server main thread 2012-01-10 12:39:26 +08:00
Mike Primm
478542418c v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs 2012-01-09 12:28:40 +08:00
Mike Primm
3db079f90f More porting prep, tune up invalidates and touches 2012-01-09 01:02:53 +08:00
Mike Primm
42418edf1f Start isolating Bukkit dependencies, prep code for ports 2012-01-08 01:47:11 -06:00
Mike Primm
55972a4d16 Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides 2012-01-07 15:13:53 +08:00
Mike Primm
08fc4145b1 Add support for optional spawn-bed layer (show player's spawn beds) 2012-01-04 23:34:32 -06:00
Mike Primm
dc7efc2642 Fix duplicate IDs in ids-for-ip list 2011-12-31 05:05:06 +08:00
Mike Primm
87be292538 Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings 2011-12-31 05:05:05 +08:00
Mike Primm
a743524318 Reconnect active command output to player after restart, logoff/logon 2011-12-30 16:03:18 +08:00
Mike Primm
8c9733b73f Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes) 2011-12-30 15:39:29 +08:00
Mike Primm
cefcae2437 Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel 2011-12-30 08:47:22 +08:00
Mike Primm
e009aefb18 Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses 2011-12-29 14:32:13 +08:00
Mike Primm
7373de85a2 Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
5dedf1d6e8 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
aea2d29c98 Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
b936e67a88 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
19f9733aab Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
de6b90784f Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
8f6982265a Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
edcf1cfd10 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
36653a3187 Add triggered render statistics, new /dynmap triggerstats command 2011-11-23 01:03:03 +08:00
Mike Primm
fc824013b7 Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
ab963fca70 Add vlowres HD as default template set 2011-11-06 06:14:27 +08:00
Mike Primm
c953097403 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
05511f0495 Add support for config option (ic2-support) for enable of Industrial Craft 2011-10-30 11:58:55 +08:00
Mike Primm
2338c48f02 Add API for other plugins to trigger map renders due to updated volumes 2011-10-22 17:05:21 -05:00
Mike Primm
23ba798951 Add /dynmap sendtoweb command, and published API for sending web messages 2011-10-22 16:53:15 -05:00
Mike Primm
5c064eab2b Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
978a203aa9 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
ded2fa815c Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
bd182ef9df Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
560fe3c539 Switch default center point for maps to spawn point 2011-09-29 10:48:40 +08:00
Mike Primm
df81b096d7 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
7d89fe094a Fix bogus warning message on markers component 2011-09-17 06:54:12 +08:00
Mike Primm
33add48697 Extend chunk load/generate fault in volume 2011-09-15 08:17:24 +08:00
Mike Primm
aacdd77f3e Add support for spaces in world names via double-quotes on commands 2011-09-13 12:04:05 +08:00
Mike Primm
09637f293e Make marker API stay loaded across /dynmap reload (screws up API users otherwise) 2011-09-13 11:34:54 +08:00
Mike Primm
ebfe2a004b Add bukkit bug workaround (http://leaky.bukkit.org/issues/1227) - piston exceptions 2011-09-12 10:31:16 +08:00
Mike Primm
3076b28c24 Add workaround for bogus Bukkit piston events (http://leaky.bukkit.org/issues/1227) 2011-09-12 10:31:16 +08:00
Mike Primm
9322c5426d Add support for showing spawn points as map markers 2011-09-08 09:47:00 +08:00
Mike Primm
20e409b71f Start sign support 2011-09-06 07:53:48 +08:00
Mike Primm
3f585c84b7 Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
c486c42de8 Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
fba69e3d19 Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00