Mike Primm
2f22560f3d
Clean up warnings
2011-06-13 22:05:14 -05:00
Mike Primm
0cf7b4be9b
Add alternate directory structure to better support huge worlds
2011-06-13 21:43:02 -05:00
Mike Primm
6a50b2ebcd
Add background color support per map, add skylands template default
2011-06-03 03:24:21 -05:00
Mike Primm
3c793b5302
Merge remote branch 'origin/master'
2011-06-01 19:09:46 -05:00
Mike Primm
cf71b38259
Fix tile coord calculation for tile hash on kzed render - too sparse
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because not divided by tile dimensions (inconsistent with flat :<)
2011-06-01 19:08:53 -05:00
Mike Primm
c4646dc299
Add transparency option on Flat and Surface map, fix file locks
2011-05-31 23:44:17 -05:00
Mike Primm
c48d06eec1
Add file access synchronization to prevent conflicting tile updates
2011-05-31 21:20:23 -05:00
Mike Primm
d393ccf6e9
Add render statistics, support for tile hashcodes to stop non-updates
2011-05-31 00:33:54 -05:00
Mike Primm
c00bd077cb
Add support in web UI for automatic day/night cycle when night-and-day
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set for a given map.
2011-05-29 17:24:46 -05:00
Mike Primm
544283a650
More memory tuning on BufferedImage handling, workaround bukkit leak
2011-05-29 09:33:51 -05:00
Mike Primm
a25fcc0001
Create BufferedImage using our own buffer - allows faster pixel
...
writing
2011-05-29 01:52:57 -05:00
Mike Primm
9b12ebc025
Shift all rendering over to async thread pool, minimize server thread
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load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d
Add night view via ambientlight setting on Flat and Surface maps, add
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night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
d5c19703f6
Added map-icon to configuration.
2011-05-22 17:45:30 +02:00
FrozenCow
e57301b14e
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
Mike Primm
325f069b46
Add BufferedImage cache
2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c
Tune shadow render, add to accept wait queue on web server
2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a
Add shadowstrength attribute for surface renderer - enables shadows
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based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
Mike Primm
3365a96565
Prototype of chunk snapshot support - pre-Bukkit API (reflection
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based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
7937a64f06
Cleaned up logging.
2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6
Cleaned up configuration handling and added new logging class.
2011-05-19 01:36:05 +02:00
Mike Primm
28e98a617d
Add basic progress messages on fullrender (end of each map, every 100
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renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
17ba0d4d00
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
ccbd6bf45e
Prefix all (intentional) output properly.
2011-05-17 02:38:49 +02:00
zeeZ
05f3ced64f
Tabs and spaces.
2011-05-16 14:51:18 +02:00
Mike Primm
04056572f8
Optimize the getRequiredChunks() to load only chunks that are needed -
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reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
271990b87c
Reduce heap memory allocation on render path (less heap junk) by
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replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
e26ac97787
Clean up tabs
2011-05-15 08:02:45 -05:00
Mike Primm
0ffc825b05
Re-merge the nether render support, and update race condition fixes
2011-05-14 23:25:59 -05:00
FrozenCow
84d01c530a
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
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of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a
Shift all imageIO and file I/O to async thread
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Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
cf1d6c414d
Organize imports
2011-05-10 12:51:52 +02:00
FrozenCow
d53b3bc340
Added HighlightTileRenderer (thanks in part to rockNme2349)
2011-04-07 15:46:50 +02:00
FrozenCow
43bc625c08
Another fix for IndexOutOfBounds (by ignoring it...)
2011-03-29 00:59:10 +02:00
FrozenCow
43a652f15a
Fixed IndexOutOfBoundsException (sortof?)
2011-03-28 18:32:29 +02:00
FrozenCow
6c6d29a402
Removed some warnings, redisabled BufferedOutputStream closing.
2011-03-15 21:04:53 +01:00
alron
19a7dba613
Doesn't change anywhere? Probably should be final.
2011-03-12 01:38:34 -08:00
FrozenCow
090f417f32
Added ability to specify colorschemes per map/renderer.
2011-03-05 18:38:17 +01:00
FrozenCow
8d70839d3b
Some changes after running Findbugs.
2011-03-05 16:09:26 +01:00
FrozenCow
ff36e4f87a
Fixed incorrect offset when using maximumheight.
2011-02-28 19:24:32 +01:00
FrozenCow
0372329d06
Fixed incorrect offset with maximumHeight.
2011-02-26 23:02:11 +01:00
FrozenCow
909207ac26
Organized imports.
2011-02-15 21:44:08 +01:00
FrozenCow
f3a1d53277
Added maximumheight to configuration for somewhat better nether rendering.
2011-02-13 22:33:33 +01:00
FrozenCow
100f3e0590
Added multiworld update support along with client-side support.
2011-02-13 01:19:47 +01:00
FrozenCow
5b0171c459
Server-side multiworld support with several improvements overal.
2011-02-12 23:47:00 +01:00
FrozenCow
d566fccb1e
Fixed rendering zoomedout tiles.
2011-02-09 13:25:06 +01:00
FrozenCow
fb1b5df3d0
Made zoomed-rendering make use of existing tile-files instead of keeping those tiles in memory.
2011-02-08 23:38:57 +01:00
FrozenCow
3e398e9124
Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue.
2011-02-06 03:00:51 +01:00
FrozenCow
3940b91d0e
Applied Eclipse formatting.
2011-02-05 02:25:18 +01:00