Commit graph

15 commits

Author SHA1 Message Date
Mike Primm
315bca015d Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
c078c63195 Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
54cb8980d6 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
a0f21d5d9b Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
09d61770cf Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
bffddf09ac Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
3f5284679c Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
a384a7a171 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00
Mike Primm
2bce503cad Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
62d232c0e5 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
92f1517ff7 Get full existing shader function working on HDMap 2011-07-05 22:17:22 -05:00
Mike Primm
5fa6770a43 Fix zoom-out coordinate consistency on HDMaps 2011-07-04 10:18:05 -05:00
Mike Primm
8a4da76b41 HD renderer prototype 2011-07-04 09:28:06 -05:00