Commit graph

19 commits

Author SHA1 Message Date
Mike Primm
3365a96565 Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
7937a64f06 Cleaned up logging. 2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6 Cleaned up configuration handling and added new logging class. 2011-05-19 01:36:05 +02:00
zeeZ
17ba0d4d00 Organize imports. 2011-05-17 02:43:25 +02:00
zeeZ
05f3ced64f Tabs and spaces. 2011-05-16 14:51:18 +02:00
Mike Primm
271990b87c Reduce heap memory allocation on render path (less heap junk) by
replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
e26ac97787 Clean up tabs 2011-05-15 08:02:45 -05:00
Mike Primm
0ffc825b05 Re-merge the nether render support, and update race condition fixes 2011-05-14 23:25:59 -05:00
FrozenCow
5b0171c459 Server-side multiworld support with several improvements overal. 2011-02-12 23:47:00 +01:00
FrozenCow
3e398e9124 Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue. 2011-02-06 03:00:51 +01:00
FrozenCow
3940b91d0e Applied Eclipse formatting. 2011-02-05 02:25:18 +01:00
FrozenCow
138aed8c33 Added chunk loading to rendering. 2011-02-04 23:12:55 +01:00
FrozenCow
8abf596ba6 Organized imports. 2011-02-01 14:23:13 +01:00
FrozenCow
1beb4fa466 Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate. 2011-02-01 14:17:08 +01:00
FrozenCow
3aa48f2215 Added configuration and renamed Map to MapType. 2011-01-16 18:09:58 +01:00
FrozenCow
18a1f484d8 Fixed to be compatible with latest Dynmap. 2011-01-15 23:18:16 +01:00
FrozenCow
53e7ab73a0 Fix to reflect Bukkit's changes. Also fixes the threading-problems. 2011-01-15 21:44:27 +01:00
FrozenCow
e1a3ac60e2 Cleanup/Refactoring. 2011-01-08 18:56:08 +01:00
FrozenCow
8860eb8c04 Splitted up MapManager. 2011-01-08 03:20:51 +01:00
Renamed from src/main/java/org/dynmap/render/CaveTileRenderer.java (Browse further)