Commit graph

19 commits

Author SHA1 Message Date
Mike Primm
4be9ccb1b2 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
ee3f07c6cd Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
913a92a010 Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
537c6d3f25 Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
4e810fc9d8 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
d21d640eae First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
66ca5199e3 Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
c81c8cbaa6 More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
de2cdf5411 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
57ea6aefd6 Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
b72cc2063a Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
02329673b2 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
02fa9384ac Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
a3c00a1026 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00