Commit graph

50 commits

Author SHA1 Message Date
Mike Primm
36b81768cd Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
52a09d41b4 Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
ec5712ab56 Add reflection-based support for sky-light level support for hideifundercover 2011-11-24 13:19:38 +08:00
Mike Primm
fc824013b7 Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
b5fed110ec Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
68cb59997e Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
0cb9a2c2fe Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
7d79301293 Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
0d97a93100 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
e897b5dbef Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
9b0faa1325 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
085e06eb43 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
886248e115 Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list 2011-09-18 23:38:34 +08:00
Mike Primm
bc17045196 Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit 2011-09-17 13:52:09 +08:00
Mike Primm
7cf9f2f1e4 Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457) 2011-09-17 11:57:09 +08:00
Mike Primm
7fd2d5bf10 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
477a7d13de Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
f5d5171f86 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
d008548306 Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
166a5272fb Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
cf08f243d0 Modify ImageIO use to avoid re-encoding on retry, do better buffering 2011-07-25 00:12:07 -05:00
Mike Primm
737bcb98d9 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
78f571a68b Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
1862dc918c Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
9133d03489 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
66ca5199e3 Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
ae190b3c57 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00
Mike Primm
137b6af6d5 Fix tile render timmes, split out utility class 2011-07-08 00:40:52 -05:00
Mike Primm
225b348154 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
4086291ce2 Merge remote branch 'origin/master' into HEAD 2011-07-04 09:29:02 -05:00
Mike Primm
630759c87b HD renderer prototype 2011-07-04 09:28:06 -05:00
Mike Primm
c393eec159 Workaround for CB 953 furnace freakout (fixed in CB955) 2011-07-03 12:03:06 -05:00
Mike Primm
e724a7bccb Fix premature timeouts on tile read waits, causing missed tile loads 2011-07-03 11:30:48 -05:00
Mike Primm
2863dd0acc Put timeout on read lock used by web server - make sure it can't be indefinite 2011-06-28 22:33:11 -05:00
Mike Primm
48fea32500 Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
39281188bc Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
6dac7f0689 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
c2ee0ebd42 Add requestion option to trust client-provided name in sendMessage for
internal web server
2011-06-23 16:35:17 -05:00
Mike Primm
f722c6fdc8 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
e584e3202b Add delay-retry loop for handling temporarily locked image file writes 2011-06-20 16:58:07 -05:00
Mike Primm
edf7d4f5c8 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
2bc9b410a6 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
ffc08173b4 Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
b1d1075dfe Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00
Mike Primm
c4646dc299 Add transparency option on Flat and Surface map, fix file locks 2011-05-31 23:44:17 -05:00
Mike Primm
c48d06eec1 Add file access synchronization to prevent conflicting tile updates 2011-05-31 21:20:23 -05:00