Mike Primm
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36b81768cd
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Add tick list monitoring - deal with 1.0.0 getting behind when rendering
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2011-12-07 15:33:42 +08:00 |
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Mike Primm
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52a09d41b4
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Add more performance measurements
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2011-12-01 15:24:19 +08:00 |
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Mike Primm
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ec5712ab56
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Add reflection-based support for sky-light level support for hideifundercover
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2011-11-24 13:19:38 +08:00 |
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Mike Primm
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fc824013b7
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Add support and templates for "The End"
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2011-11-21 19:25:11 -06:00 |
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Mike Primm
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b5fed110ec
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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68cb59997e
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Fix trap on biome fix on map render without biome data
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2011-10-02 13:18:52 +08:00 |
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Mike Primm
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0cb9a2c2fe
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Better performance for Biome data workaround, only use if needed
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2011-10-01 12:58:53 +08:00 |
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Mike Primm
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7d79301293
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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0d97a93100
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Fix encoding for saved tile flags
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2011-09-26 23:32:23 -05:00 |
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Mike Primm
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e897b5dbef
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Add save/resume support for fullrender/radiusrender jobs
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2011-09-26 22:21:59 -05:00 |
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Mike Primm
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9b0faa1325
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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085e06eb43
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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886248e115
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Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list
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2011-09-18 23:38:34 +08:00 |
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Mike Primm
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bc17045196
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Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit
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2011-09-17 13:52:09 +08:00 |
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Mike Primm
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7cf9f2f1e4
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Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457)
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2011-09-17 11:57:09 +08:00 |
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Mike Primm
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7fd2d5bf10
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Turn off using temp file in ImageIO - our images are too small to do that
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2011-08-16 21:25:16 -05:00 |
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Mike Primm
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477a7d13de
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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f5d5171f86
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Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
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2011-08-14 14:27:20 +08:00 |
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Mike Primm
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d008548306
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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166a5272fb
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Add support for selectively hiding portions of world (hiddenlimits)
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2011-08-10 22:15:18 -05:00 |
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Mike Primm
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cf08f243d0
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Modify ImageIO use to avoid re-encoding on retry, do better buffering
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2011-07-25 00:12:07 -05:00 |
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Mike Primm
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737bcb98d9
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Improve handling of /reload, clean up dead code
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2011-07-24 23:23:24 -05:00 |
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Mike Primm
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78f571a68b
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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2011-07-24 17:14:45 -05:00 |
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Mike Primm
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1c6ececd62
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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644c8d0213
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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2c16c800e9
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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Mike Primm
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1862dc918c
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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9133d03489
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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66ca5199e3
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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ae190b3c57
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Merge branch 'master' into HEAD
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2011-07-08 00:41:39 -05:00 |
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Mike Primm
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137b6af6d5
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Fix tile render timmes, split out utility class
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2011-07-08 00:40:52 -05:00 |
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Mike Primm
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225b348154
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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4086291ce2
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Merge remote branch 'origin/master' into HEAD
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2011-07-04 09:29:02 -05:00 |
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Mike Primm
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630759c87b
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HD renderer prototype
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2011-07-04 09:28:06 -05:00 |
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Mike Primm
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c393eec159
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Workaround for CB 953 furnace freakout (fixed in CB955)
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2011-07-03 12:03:06 -05:00 |
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Mike Primm
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e724a7bccb
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Fix premature timeouts on tile read waits, causing missed tile loads
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2011-07-03 11:30:48 -05:00 |
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Mike Primm
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2863dd0acc
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Put timeout on read lock used by web server - make sure it can't be indefinite
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2011-06-28 22:33:11 -05:00 |
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Mike Primm
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48fea32500
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Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
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2011-06-28 22:13:42 -05:00 |
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Mike Primm
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39281188bc
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Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
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2011-06-25 16:01:06 -05:00 |
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Mike Primm
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6dac7f0689
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Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
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2011-06-25 01:13:40 -05:00 |
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Mike Primm
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c2ee0ebd42
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Add requestion option to trust client-provided name in sendMessage for
internal web server
|
2011-06-23 16:35:17 -05:00 |
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Mike Primm
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f722c6fdc8
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Finish zoom out on normal and 'bigworld' mode, fix marker coordinates
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2011-06-23 00:53:56 -05:00 |
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Mike Primm
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e584e3202b
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Add delay-retry loop for handling temporarily locked image file writes
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2011-06-20 16:58:07 -05:00 |
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Mike Primm
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edf7d4f5c8
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Add biome-based coloring option for surface map
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2011-06-20 00:09:22 -05:00 |
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Mike Primm
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2bc9b410a6
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Add support for throttling chunk load rate, spreading over ticks
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2011-06-18 19:43:47 -05:00 |
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Mike Primm
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ffc08173b4
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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b1d1075dfe
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Add support for ChunkSnapshot API (CB860), maintain legacy support too
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2011-06-15 01:27:59 -05:00 |
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Mike Primm
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c4646dc299
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Add transparency option on Flat and Surface map, fix file locks
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2011-05-31 23:44:17 -05:00 |
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Mike Primm
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c48d06eec1
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Add file access synchronization to prevent conflicting tile updates
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2011-05-31 21:20:23 -05:00 |
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