Commit graph

11 commits

Author SHA1 Message Date
Mike Primm
3ae8757876 Some more cleanup 2012-01-15 23:56:32 -06:00
Mike Primm
3ed0c25064 More cleanup and refactoring - get ready to split out core 2012-01-15 23:19:01 -06:00
Mike Primm
c9dc046e3a Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
b3a15022e8 Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
2336b89614 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
01d18a3851 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
934a952135 Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00