Mike Primm
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03b280fe2d
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Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
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2011-12-15 00:35:00 +08:00 |
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Mike Primm
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fd887b47b4
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Add tiles-rendered-at-once setting, control update tile concurrency
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2011-12-10 11:34:02 +08:00 |
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Mike Primm
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1253ac2e6a
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Clean up shutdown of async queue
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2011-10-08 12:24:59 +08:00 |
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Mike Primm
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a2df443aeb
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Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender
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2011-10-07 18:19:38 -05:00 |
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Mike Primm
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e67bfad65a
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Work on managing update tile queue better
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2011-10-07 15:18:34 -05:00 |
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Mike Primm
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1548ae72d6
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Add support for saving/restoring of pending tile updates on server stops/start
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2011-09-21 23:18:23 -05:00 |
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Mike Primm
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972d9b2ab7
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Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
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2011-08-20 16:28:37 -05:00 |
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Mike Primm
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55720cfd4d
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Avoid exception try-catch on nominal path
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2011-08-15 07:25:18 +08:00 |
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FrozenCow
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7937a64f06
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Cleaned up logging.
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2011-05-19 01:36:14 +02:00 |
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zeeZ
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ccbd6bf45e
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Prefix all (intentional) output properly.
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2011-05-17 02:38:49 +02:00 |
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FrozenCow
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612966734a
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Fixed very long shutdown(?)
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2011-03-11 15:18:48 +01:00 |
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FrozenCow
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5b0171c459
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Server-side multiworld support with several improvements overal.
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2011-02-12 23:47:00 +01:00 |
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