Commit graph

629 commits

Author SHA1 Message Date
Mike Primm
3ed0c25064 More cleanup and refactoring - get ready to split out core 2012-01-15 23:19:01 -06:00
Mike Primm
6aa150f6d3 Merge in FrozenCow's latest Jetty updates 2012-01-15 17:45:44 -06:00
Mike Primm
00f8f41872 Give core its own version file 2012-01-15 17:24:01 -06:00
Mike Primm
5d6f3da157 Checkpoint on split between bukkit-specific and common code core 2012-01-15 16:58:19 -06:00
FrozenCow
94f466665d Fixed tiles not being loaded from tilespath. 2012-01-14 03:51:36 +01:00
FrozenCow
625ff8a271 Made filtering work properly again. 2012-01-13 22:20:01 +01:00
FrozenCow
f7403e3ee6 Made use of Jetty's file handling. Reworked some classes. 2012-01-13 22:20:01 +01:00
Mike Primm
6015bdc699 Merge remote branch 'upstream/jetty' 2012-01-11 20:45:31 -06:00
Mike Primm
aadba68e83 0.29.2 - Fix config caching 2012-01-11 14:09:11 +08:00
Mike Primm
c681a9284a Centralize World class dependencies in DynmapWorld 2012-01-11 14:09:11 +08:00
Mike Primm
77a6637dbd Fix issue with render settings on /dynmap reload 2012-01-11 14:09:11 +08:00
FrozenCow
6308d96cb2 Replaced webserver with Jetty. 2012-01-10 20:38:46 +01:00
Mike Primm
cde0e8b4db Switch touch queue to concurrent map - remove synchronize 2012-01-10 14:49:18 +08:00
Mike Primm
0169de4d7b Shift most of touch processing off server main thread 2012-01-10 12:39:26 +08:00
Mike Primm
05e9ee5239 v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs 2012-01-09 12:28:40 +08:00
Mike Primm
de3e45d1b4 More porting prep, tune up invalidates and touches 2012-01-09 01:02:53 +08:00
Mike Primm
d149a8e048 Start isolating Bukkit dependencies, prep code for ports 2012-01-08 01:47:11 -06:00
Mike Primm
4a25fcf706 Add block-banned-player-chat to block chat from banned players matching IPs known to go with player 2012-01-08 09:10:00 +08:00
Mike Primm
c478370ed5 Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides 2012-01-07 15:13:53 +08:00
Mike Primm
18df91878c Add customization/translation for "Players" and "Map Types" UI labels 2012-01-06 01:02:56 -06:00
Mike Primm
5800ec4e11 Add support for optional spawn-bed layer (show player's spawn beds) 2012-01-04 23:34:32 -06:00
Mike Primm
49791f19e8 Add hideifsneaking option for hiding players that are sneaking/crouching 2012-01-04 21:59:18 -06:00
Mike Primm
c75bc2e637 Add support for lily pad orientation calculation 2012-01-04 14:26:16 +08:00
Mike Primm
005d6c4c0f Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player 2012-01-03 15:24:31 +08:00
Mike Primm
a1d17d9159 Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client 2012-01-03 13:26:14 +08:00
Mike Primm
df2fc323ce Fix exception during rejected chat message 2012-01-02 05:51:35 +08:00
Mike Primm
17ce3adb0a Add 'pinned' choice for showlayercontrol: setting - show expanded layer control 2011-12-31 08:27:56 +08:00
Mike Primm
7d4543186d Fix duplicate IDs in ids-for-ip list 2011-12-31 05:05:06 +08:00
Mike Primm
567d46fd2d Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings 2011-12-31 05:05:05 +08:00
Mike Primm
31c277d993 Reconnect active command output to player after restart, logoff/logon 2011-12-30 16:03:18 +08:00
Mike Primm
61becfcdee Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes) 2011-12-30 15:39:29 +08:00
Mike Primm
27b9e68dfe Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel 2011-12-30 08:47:22 +08:00
Mike Primm
9045d9436e Use replace() instead of replaceAll(), where possible 2011-12-29 14:32:13 +08:00
Mike Primm
b8605ab3f5 Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses 2011-12-29 14:32:13 +08:00
Mike Primm
a33673bbde Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings) 2011-12-29 14:32:13 +08:00
Mike Primm
62b4a5256e Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
b955120b8b Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
c55ec0a3c1 Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
98764d71b0 Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
008cd90250 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
c13ec1c69c Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
97f66c6727 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
eb39dd8eb5 Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
7dff093317 Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
871c56d87b Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
b11d83ffa2 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2ceef2ee Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
9df6ae7a19 Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
c28fbf66f0 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
c3b2e1176c Fix rare boundary condition error 2011-12-11 13:54:38 +08:00