Mike Primm
|
a358d870fb
|
Further tune logic for fluid model selection
|
2021-12-19 14:39:53 -06:00 |
|
Mike Primm
|
142f355574
|
Start work on culling for fluids to improve render performance
(hopefully)
|
2021-12-19 12:22:01 -06:00 |
|
Mike Primm
|
9b480add14
|
Handle negative height values for ISO perspective clipping
|
2021-12-18 20:42:40 -06:00 |
|
Mike Primm
|
c6673260d7
|
Drop generateSky log spam
|
2021-12-16 14:07:50 -06:00 |
|
Mike Primm
|
61a71f8a0b
|
Apply lighting workaround to 1.16.5+
|
2021-12-16 12:32:10 -06:00 |
|
Mike Primm
|
7307e3d734
|
Add simple lighting generation for migrated chunks with missing light
|
2021-12-15 23:34:53 -06:00 |
|
Mike Primm
|
12c1a76394
|
Handle biome shading at edges
|
2021-12-15 21:08:32 -06:00 |
|
Mike Primm
|
28fd746248
|
Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
|
2021-12-15 20:40:06 -06:00 |
|
Mike Primm
|
8dbf972238
|
Fix handling of single block state sections (zero bit palette)
|
2021-12-14 23:58:01 -06:00 |
|
CylonicRaider
|
cf6925bd3c
|
Fix boosted top-down-view map artifacts
|
2021-12-12 22:34:53 +01:00 |
|
Mike Primm
|
149f84eaf6
|
Handle negative Y in topo shader
|
2021-12-12 01:42:39 -06:00 |
|
Mike Primm
|
fc0b8cc425
|
Avoid initial ERROR when no markers.yml file (first installation)
|
2021-12-10 00:10:11 -06:00 |
|
Mike Primm
|
88782405f1
|
Strip META-INF/maven and services - avoid problems with forge 1.18
|
2021-12-08 20:34:03 -06:00 |
|
Mike Primm
|
6fed0dfb1f
|
Add support for largeplayerfaces option for bigger player markers
|
2021-12-07 21:38:59 -06:00 |
|
Mike Primm
|
6e6c65e967
|
Revert snakeyaml to avoid windows file problem...
|
2021-12-07 15:51:50 -06:00 |
|
Mike Primm
|
304b23ed5c
|
Additional tuning
|
2021-12-07 00:24:05 -06:00 |
|
Mike Primm
|
805f974660
|
Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
|
2021-12-07 00:01:07 -06:00 |
|
Mike Primm
|
f321806cdc
|
Handle fields in yaml config files with "/" - fix for #3533
|
2021-12-05 20:32:22 -06:00 |
|
Mike Primm
|
942c3a0864
|
Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache
|
2021-12-05 12:53:42 -06:00 |
|
Mike Primm
|
ddc484d737
|
Fix handling of new, additional buiomes
|
2021-12-05 05:01:59 -06:00 |
|
Mike Primm
|
dac53e38fc
|
Put 3D biome code in spigot 1.18 - still working on grass shading...
|
2021-12-05 01:57:59 -06:00 |
|
Mike Primm
|
635bbf2b4d
|
Tie in standard biomes by resource location
|
2021-12-04 23:01:13 -06:00 |
|
Mike Primm
|
d7abb0e371
|
Try out generic chunk code and 3d biomes on Forge 1.18
|
2021-12-04 21:33:02 -06:00 |
|
Mike Primm
|
0ff036cd17
|
More generic chunk and iterator support classes
|
2021-12-04 12:12:37 -06:00 |
|
Mike Primm
|
da419143a0
|
Add generic chunk, and builder
|
2021-12-04 03:04:08 -06:00 |
|
Mike Primm
|
7c41e433d6
|
Start chunk and biome rework - common chunk section class
|
2021-12-04 01:11:35 -06:00 |
|
Mike Primm
|
e4a3179570
|
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
|
2021-12-02 22:18:03 -06:00 |
|
Mike Primm
|
b88f447406
|
Some more Spigot 1.18 work - still NOT functional
|
2021-12-01 00:47:19 -06:00 |
|
James Lyne
|
5028ab1a80
|
Update leaflet images
|
2021-11-11 22:27:28 +00:00 |
|
Mike Primm
|
ae9df235e8
|
Fix missing candle texture mapping
|
2021-10-04 15:53:40 -05:00 |
|
James Lyne
|
194e31a615
|
Fix DynmapTileLayer sharing object instances
|
2021-10-04 20:40:07 +01:00 |
|
Mike Primm
|
b028a6f0b5
|
Fix rails for both pre 1.17 and 1.17
|
2021-10-03 01:29:47 -05:00 |
|
Mike Primm
|
e2d7c2acb3
|
Fix rail rendering
|
2021-10-03 00:32:07 -05:00 |
|
Mike Primm
|
36eaa0212d
|
Add missing 1.17 blocks
|
2021-10-02 23:23:01 -05:00 |
|
Mike Primm
|
57aa60f218
|
Maintain order on mod support API
|
2021-10-02 19:31:46 -05:00 |
|
Mike Primm
|
c61b6d3878
|
Add newer ores to hideores support
|
2021-10-02 17:41:19 -05:00 |
|
mikeprimm
|
82c8398bd7
|
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
Fix selectWorld typo when world is a string
|
2021-10-02 13:39:02 -05:00 |
|
mikeprimm
|
b39a1f2044
|
Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
|
2021-10-02 13:37:29 -05:00 |
|
James Lyne
|
0818ba57e6
|
Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
|
2021-10-01 13:44:29 +01:00 |
|
SNDST00M: M.U.N.I.N
|
ab783989b6
|
Fix selectWorld typo when world is a string
|
2021-09-30 19:21:28 +01:00 |
|
gmfamily
|
827e99be00
|
fix(radius) - gmfamily - process radius as int everywhere (#3478)
|
2021-09-18 19:47:46 +02:00 |
|
mikeprimm
|
ecbc7a0294
|
Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
|
2021-09-07 22:08:06 -05:00 |
|
mikeprimm
|
4c98eb95be
|
Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
|
2021-09-07 22:02:51 -05:00 |
|
mikeprimm
|
dbd073bddb
|
Merge pull request #3467 from JLyne/leaflet
Update leaflet version (0.5.1 -> 1.7.1)
|
2021-09-07 22:01:52 -05:00 |
|
FedUpWith-Tech
|
c4d9090b54
|
Change radius value of round area markers to int
|
2021-08-29 10:42:29 -04:00 |
|
stormboomer
|
1cfc7d5ce6
|
adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
|
2021-08-28 22:01:43 +02:00 |
|
stormboomer
|
f8475ed73c
|
Adds requested feature for #3432
|
2021-08-28 21:52:38 +02:00 |
|
Mike Primm
|
8d423747c0
|
Add 'dynmap dumpmemory' command to dump RP image count, mem use
|
2021-08-27 18:40:53 -05:00 |
|
James Lyne
|
3ee11122e7
|
Fix player marker updating when players layer is hidden
|
2021-08-23 15:48:02 +01:00 |
|
James Lyne
|
dd20138a67
|
Fix tile updating
|
2021-08-23 15:48:01 +01:00 |
|