Commit graph

3324 commits

Author SHA1 Message Date
Mike Primm
a33673bbde Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings) 2011-12-29 14:32:13 +08:00
Mike Primm
57f60d5d25 Bump to 0.29 2011-12-28 09:37:53 -06:00
Mike Primm
62b4a5256e Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
227f6a1b80 Switch chat name URL parm to 'chatname', add 'playername' URL part for initial player follow selection 2011-12-26 13:11:46 +08:00
Mike Primm
bdd5c5335c Fix cleanup of area outlines with minzoom when switching maps 2011-12-24 22:09:18 -06:00
Mike Primm
8905ffd1bf Fix minzoom handling for area markers 2011-12-23 14:11:02 +08:00
Mike Primm
b955120b8b Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
c55ec0a3c1 Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
98764d71b0 Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
008cd90250 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
c13ec1c69c Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
325a5c16a0 Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter 2011-12-23 04:31:09 +08:00
Mike Primm
23da5f0031 Bump to 0.28 2011-12-17 00:00:27 -06:00
Mike Primm
97f66c6727 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
eb39dd8eb5 Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
7dff093317 Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
217408f280 Remove marker label field if label for marker is blank ("") 2011-12-16 01:26:13 +08:00
Mike Primm
871c56d87b Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
e5f91126bf Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg! 2011-12-16 00:09:48 +08:00
Mike Primm
09f5b2ec44 Make it so that blank label ("") on area marker disables popup on area 2011-12-15 23:54:45 +08:00
Mike Primm
b11d83ffa2 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2ceef2ee Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
d00429bc4a Make water blocks full blocks - big performance boost 2011-12-15 13:26:09 +08:00
Mike Primm
9df6ae7a19 Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
c28fbf66f0 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
c204603537 Fix size/layout of player faces in chatbox 2011-12-12 02:20:32 +08:00
Mike Primm
0383532423 Bump to 0.27 2011-12-11 01:22:13 -06:00
Mike Primm
c3b2e1176c Fix rare boundary condition error 2011-12-11 13:54:38 +08:00
Mike Primm
79538435ef Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
40d29b2211 Add tiles-rendered-at-once setting, control update tile concurrency 2011-12-10 11:34:02 +08:00
Mike Primm
c30064158e Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
8296ac6083 Scrub obsolete events from update queue (reduce traffic) 2011-12-09 13:23:16 +08:00
Mike Primm
113aad4edd Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
f5563e6be8 Start optimize of update event handling 2011-12-08 16:14:51 +08:00
Mike Primm
e8189c09e0 Revert to older Leaflet until zoom problem is worked out 2011-12-07 15:33:42 +08:00
Mike Primm
3ab8314447 Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
34feb09ba9 Retire regions components (Residence, Towny, WorldGuard, Factions) 2011-12-05 14:58:17 +08:00
Mike Primm
75681ea8b2 Move DynmapWebChatEvent to API 2011-12-05 14:17:04 +08:00
Mike Primm
9de3cf8751 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
1aad94edfc Update leaflet - improves zoom in panning problem (better, not perfect) 2011-12-04 00:32:25 +08:00
Mike Primm
24eff08094 Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
f0aff822bf Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
b42e3ca075 Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
1ca375cbfd Add 'hidey' option to 'coord' component - option to show just X,Z 2011-12-03 04:32:25 +08:00
Mike Primm
2c13519e37 Work player marker layout - center icon on player location 2011-12-03 04:13:51 +08:00
Mike Primm
5775c3bcfe Add support for 8x8 and 32x32 marker icons (default still 16x16) 2011-12-01 15:24:19 +08:00
Mike Primm
c9dc046e3a Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
9e605455b9 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
89e3795326 Fix problem with hashfile code handling dots/periods in world names 2011-11-30 12:12:00 +08:00
Mike Primm
d407137ecf Turn off smoothing factor on area markers 2011-11-29 21:58:02 +08:00