Commit graph

6 commits

Author SHA1 Message Date
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
2336b89614 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
01d18a3851 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
934a952135 Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00