Mike Primm
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e9a42660ab
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Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
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2011-06-25 16:01:06 -05:00 |
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Mike Primm
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b5a4a844e0
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Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
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2011-06-25 01:13:40 -05:00 |
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Mike Primm
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2336b89614
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Add biome-based coloring option for surface map
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2011-06-20 00:09:22 -05:00 |
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Mike Primm
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01d18a3851
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Add support for throttling chunk load rate, spreading over ticks
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2011-06-18 19:43:47 -05:00 |
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Mike Primm
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7231a16cbb
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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934a952135
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Add support for ChunkSnapshot API (CB860), maintain legacy support too
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2011-06-15 01:27:59 -05:00 |
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