Commit graph

425 commits

Author SHA1 Message Date
Mike Primm
4cb5b9a956 Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
6860d8952f More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
0c9cfedb6e Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
f5d5171f86 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
c524c39901 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
4316e1f3e4 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
b800984e3f Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
17c2072b82 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00
Mike Primm
d008548306 Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
053bd0e561 Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it 2011-08-10 22:37:41 -05:00
Mike Primm
166a5272fb Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
334f3d983a Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
48ba43aae5 Check for overflow on biome lookup - prevent exceptions on some worlds 2011-08-09 00:18:38 -05:00
Mike Primm
4209a2c54d Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
d95189a7c1 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
571c66a189 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00
Mike Primm
ba9e27f451 Fix armor calculation - round vs truncate 2011-08-03 22:45:18 -05:00
Mike Primm
612cdf0c98 Make mapzoomin for Kzed consistent with previous versions (2 below
native)
2011-08-03 15:09:28 -05:00
Mike Primm
ee790f86ed Fix marker position logic and zoom range calculation on Kzed and Flat 2011-08-02 21:51:00 -05:00
Mike Primm
d845ed207d Get name and prefix use consistent 2011-07-31 22:40:18 -05:00
Mike Primm
4d285b475a Fix zoom out processing for kzed maps - used name not prefix 2011-07-31 22:30:02 -05:00
Mike Primm
58df3a8441 Fix trap when bad basenode in region component 2011-07-31 11:14:36 -05:00
Mike Primm
2ee49fd82e Merge remote branch 'origin/master' 2011-07-31 10:37:09 -05:00
Mike Primm
c2fe0f772c Fix bug with not doing biome shading on normal worlds 2011-07-31 10:36:43 -05:00
Mike Primm
b4ce28fd9a Make JSON unicode encoding more thorough - don't assume anything outside ASCII should not be escaped 2011-07-30 02:13:45 -05:00
Mike Primm
6c42b399f4 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
4622b42aed Fix map edge detection to only use lack-of-chunks: fix skylands
premature end-of-render issue
2011-07-28 10:11:34 -05:00
Mike Primm
8957ab7c31 Fix message - blockform -> blockformed 2011-07-28 10:01:54 -05:00
Mike Primm
b1272d18f8 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
Mike Primm
df9d3494c3 Tighten up shutdown of zoom file processing during reload 2011-07-27 08:04:53 -05:00
Mike Primm
096d2fe72e Add cancelrender command 2011-07-26 10:29:50 -05:00
Mike Primm
5a9c28ae27 Add support for 'defaultmap' setting in configuration.txt 2011-07-25 21:16:42 -05:00
Mike Primm
aa29ddf141 Add max-sessions setting to configuration.txt - limits concurrent threads and sessions on internal web server 2011-07-25 20:34:37 -05:00
Mike Primm
42132328cd Shader fine tuning 2011-07-25 02:38:30 -05:00
Mike Primm
9e7e333cc5 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
cf08f243d0 Modify ImageIO use to avoid re-encoding on retry, do better buffering 2011-07-25 00:12:07 -05:00
Mike Primm
737bcb98d9 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
3ddce85f89 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
abd7c25d80 Add escape sequence '&color;' support for webprefix/websuffix - avoid frequent editor code page problems. 2011-07-24 20:31:12 -05:00
Mike Primm
78f571a68b Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
62b42aa302 Add 'radiusrender' command to allow limited render by player in radius 2011-07-24 00:00:32 -05:00
Mike Primm
ddeded3e9c Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
Mike Primm
357e46280c Merge remote branch 'origin/master' 2011-07-23 09:30:57 -05:00
Mike Primm
9992aa7628 Shift models and texture data into 'renderdata' directory 2011-07-23 09:30:22 -05:00
Mike Primm
4be9ccb1b2 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
ec13742c85 Restructure templates into template directory, multiple files 2011-07-22 21:18:02 -05:00
Mike Primm
e613fb14d7 Add support for enforcing banned-ips.txt on internal web server 2011-07-22 16:56:08 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
0ee5c3db04 Avoid overflows during model scale down 2011-07-22 08:49:50 -05:00