Commit graph

13 commits

Author SHA1 Message Date
Mike Primm
4d4db1fa8d Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
2011-06-24 08:25:26 -05:00
Mike Primm
203e3a5ba7 More tuning on zoom-out, fix zoomout on bigworld on iso-maps 2011-06-24 02:46:16 -05:00
Mike Primm
4d388b1115 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
dd695bb406 Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
2011-06-22 17:24:12 -05:00
Mike Primm
6fdf859c00 Finish rest of zoom out core logic - still need to finish web UI 2011-06-22 13:56:21 -05:00
Mike Primm
b575cd3b1b Settable zoom out code - incomplete prototype 2011-06-22 08:27:21 -05:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
1d069f7fa7 Add alternate directory structure to better support huge worlds 2011-06-13 21:43:02 -05:00
Mike Primm
b4a909aee3 Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
2011-06-03 08:42:24 -05:00
Mike Primm
9e84b2cdbe Add support in web UI for automatic day/night cycle when night-and-day
set for a given map.
2011-05-29 17:24:46 -05:00
Mike Primm
a8b91c7af4 Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
b4bde5148b Changed the way templates and world-configuration are handled. 2011-05-24 02:13:43 +02:00
FrozenCow
4f4c1caeea It's official, ima retard. 2011-02-22 09:17:38 +01:00