Mike Primm
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4d4db1fa8d
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Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
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2011-06-24 08:25:26 -05:00 |
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Mike Primm
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203e3a5ba7
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More tuning on zoom-out, fix zoomout on bigworld on iso-maps
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2011-06-24 02:46:16 -05:00 |
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Mike Primm
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4d388b1115
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Finish zoom out on normal and 'bigworld' mode, fix marker coordinates
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2011-06-23 00:53:56 -05:00 |
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Mike Primm
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dd695bb406
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Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
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2011-06-22 17:24:12 -05:00 |
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Mike Primm
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6fdf859c00
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Finish rest of zoom out core logic - still need to finish web UI
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2011-06-22 13:56:21 -05:00 |
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Mike Primm
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b575cd3b1b
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Settable zoom out code - incomplete prototype
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2011-06-22 08:27:21 -05:00 |
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Mike Primm
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7231a16cbb
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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1d069f7fa7
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Add alternate directory structure to better support huge worlds
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2011-06-13 21:43:02 -05:00 |
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Mike Primm
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b4a909aee3
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Have per-world control of sending player position and health, prevent
player icon flicker on addplayer (even when not on world or position
is obfuscated)
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2011-06-03 08:42:24 -05:00 |
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Mike Primm
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9e84b2cdbe
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Add support in web UI for automatic day/night cycle when night-and-day
set for a given map.
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2011-05-29 17:24:46 -05:00 |
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Mike Primm
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a8b91c7af4
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Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
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2011-05-27 00:56:56 -05:00 |
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FrozenCow
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b4bde5148b
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Changed the way templates and world-configuration are handled.
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2011-05-24 02:13:43 +02:00 |
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FrozenCow
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4f4c1caeea
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It's official, ima retard.
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2011-02-22 09:17:38 +01:00 |
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