Commit graph

58 commits

Author SHA1 Message Date
Mike Primm
544283a650 More memory tuning on BufferedImage handling, workaround bukkit leak 2011-05-29 09:33:51 -05:00
Mike Primm
a25fcc0001 Create BufferedImage using our own buffer - allows faster pixel
writing
2011-05-29 01:52:57 -05:00
Mike Primm
9b12ebc025 Shift all rendering over to async thread pool, minimize server thread
load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
d5c19703f6 Added map-icon to configuration. 2011-05-22 17:45:30 +02:00
FrozenCow
e57301b14e Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent. 2011-05-22 16:27:43 +02:00
Mike Primm
325f069b46 Add BufferedImage cache 2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c Tune shadow render, add to accept wait queue on web server 2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
Mike Primm
3365a96565 Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
7937a64f06 Cleaned up logging. 2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6 Cleaned up configuration handling and added new logging class. 2011-05-19 01:36:05 +02:00
Mike Primm
28e98a617d Add basic progress messages on fullrender (end of each map, every 100
renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
17ba0d4d00 Organize imports. 2011-05-17 02:43:25 +02:00
zeeZ
ccbd6bf45e Prefix all (intentional) output properly. 2011-05-17 02:38:49 +02:00
zeeZ
05f3ced64f Tabs and spaces. 2011-05-16 14:51:18 +02:00
Mike Primm
04056572f8 Optimize the getRequiredChunks() to load only chunks that are needed -
reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
271990b87c Reduce heap memory allocation on render path (less heap junk) by
replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
e26ac97787 Clean up tabs 2011-05-15 08:02:45 -05:00
Mike Primm
0ffc825b05 Re-merge the nether render support, and update race condition fixes 2011-05-14 23:25:59 -05:00
FrozenCow
84d01c530a Replaced tabs with spaces to conform the Bukkit standards. 2011-05-13 10:41:02 +02:00
Mike Primm
17644a5778 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a Shift all imageIO and file I/O to async thread
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
cf1d6c414d Organize imports 2011-05-10 12:51:52 +02:00
FrozenCow
d53b3bc340 Added HighlightTileRenderer (thanks in part to rockNme2349) 2011-04-07 15:46:50 +02:00
FrozenCow
43bc625c08 Another fix for IndexOutOfBounds (by ignoring it...) 2011-03-29 00:59:10 +02:00
FrozenCow
43a652f15a Fixed IndexOutOfBoundsException (sortof?) 2011-03-28 18:32:29 +02:00
FrozenCow
6c6d29a402 Removed some warnings, redisabled BufferedOutputStream closing. 2011-03-15 21:04:53 +01:00
alron
19a7dba613 Doesn't change anywhere? Probably should be final. 2011-03-12 01:38:34 -08:00
FrozenCow
090f417f32 Added ability to specify colorschemes per map/renderer. 2011-03-05 18:38:17 +01:00
FrozenCow
8d70839d3b Some changes after running Findbugs. 2011-03-05 16:09:26 +01:00
FrozenCow
ff36e4f87a Fixed incorrect offset when using maximumheight. 2011-02-28 19:24:32 +01:00
FrozenCow
0372329d06 Fixed incorrect offset with maximumHeight. 2011-02-26 23:02:11 +01:00
FrozenCow
909207ac26 Organized imports. 2011-02-15 21:44:08 +01:00
FrozenCow
f3a1d53277 Added maximumheight to configuration for somewhat better nether rendering. 2011-02-13 22:33:33 +01:00
FrozenCow
100f3e0590 Added multiworld update support along with client-side support. 2011-02-13 01:19:47 +01:00
FrozenCow
5b0171c459 Server-side multiworld support with several improvements overal. 2011-02-12 23:47:00 +01:00
FrozenCow
d566fccb1e Fixed rendering zoomedout tiles. 2011-02-09 13:25:06 +01:00
FrozenCow
fb1b5df3d0 Made zoomed-rendering make use of existing tile-files instead of keeping those tiles in memory. 2011-02-08 23:38:57 +01:00
FrozenCow
3e398e9124 Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue. 2011-02-06 03:00:51 +01:00
FrozenCow
3940b91d0e Applied Eclipse formatting. 2011-02-05 02:25:18 +01:00
FrozenCow
4f138a56da Removed comments. 2011-02-05 02:11:49 +01:00
FrozenCow
c8cf39a440 Added unstable fullmap rendering. Also... messed up formatting by pressing ctrl+shift+f in eclipse, sigh 2011-02-05 02:01:04 +01:00
FrozenCow
138aed8c33 Added chunk loading to rendering. 2011-02-04 23:12:55 +01:00
FrozenCow
8abf596ba6 Organized imports. 2011-02-01 14:23:13 +01:00
FrozenCow
1beb4fa466 Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate. 2011-02-01 14:17:08 +01:00
FrozenCow
9b8a90bf9f Added some of the configuration options. (not all yet) 2011-01-16 21:44:03 +01:00
FrozenCow
3aa48f2215 Added configuration and renamed Map to MapType. 2011-01-16 18:09:58 +01:00
FrozenCow
18a1f484d8 Fixed to be compatible with latest Dynmap. 2011-01-15 23:18:16 +01:00
FrozenCow
53e7ab73a0 Fix to reflect Bukkit's changes. Also fixes the threading-problems. 2011-01-15 21:44:27 +01:00