Commit graph

42 commits

Author SHA1 Message Date
Mike Primm
5c064eab2b Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
2c3ec9e001 Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
c857a1d002 Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
bd182ef9df Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
7d79301293 Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
085e06eb43 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
9fae2440b8 Fix for chunk level tile invalidate (jagged map edge on HD chunk generate) 2011-09-20 13:30:07 +08:00
Mike Primm
33add48697 Extend chunk load/generate fault in volume 2011-09-15 08:17:24 +08:00
Mike Primm
e81564c1ae Fix lighting quirks with stairs and slabs 2011-09-13 06:51:38 +08:00
Mike Primm
e2746b7cbc Add open models for fence gates 2011-09-12 10:31:15 +08:00
Mike Primm
d53ef57ae1 More 1.8 block support - gates, glass panes, iron fences, vines 2011-09-10 23:15:57 -05:00
Mike Primm
b9170db1c1 Support applying background color to JPG tiles (since no transparency) 2011-08-30 13:04:54 +08:00
Mike Primm
fc1fec4af8 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-30 03:23:11 +08:00
Mike Primm
e643292a7e Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
477a7d13de Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
0c9cfedb6e Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
4316e1f3e4 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
d008548306 Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
4209a2c54d Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
d95189a7c1 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
6c42b399f4 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
9e7e333cc5 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
737bcb98d9 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
4be9ccb1b2 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
1c6ececd62 Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
436fac707f Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
ee3f07c6cd Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
644c8d0213 Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
913a92a010 Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
537c6d3f25 Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
2c16c800e9 Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
4e810fc9d8 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
d21d640eae First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
66ca5199e3 Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
c81c8cbaa6 More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
de2cdf5411 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
57ea6aefd6 Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
b72cc2063a Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
02329673b2 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
02fa9384ac Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
a3c00a1026 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00