Mike Primm
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5d6f3da157
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Checkpoint on split between bukkit-specific and common code core
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2012-01-15 16:58:19 -06:00 |
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Mike Primm
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d149a8e048
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Start isolating Bukkit dependencies, prep code for ports
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2012-01-08 01:47:11 -06:00 |
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Mike Primm
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eb39dd8eb5
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Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
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2011-12-17 07:43:06 +08:00 |
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Mike Primm
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7dff093317
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Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
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2011-12-17 07:26:31 +08:00 |
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Mike Primm
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3ab8314447
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Add tick list monitoring - deal with 1.0.0 getting behind when rendering
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2011-12-07 15:33:42 +08:00 |
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Mike Primm
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c9dc046e3a
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Add more performance measurements
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2011-12-01 15:24:19 +08:00 |
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Mike Primm
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423e783b4a
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Add support and templates for "The End"
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2011-11-21 19:25:11 -06:00 |
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Mike Primm
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acc728faaa
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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cb81ef649f
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Fix trap on biome fix on map render without biome data
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2011-10-02 13:18:52 +08:00 |
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Mike Primm
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3e1e794b98
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Better performance for Biome data workaround, only use if needed
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2011-10-01 12:58:53 +08:00 |
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Mike Primm
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d023abc68f
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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fbd8cac954
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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54fa36d267
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Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list
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2011-09-18 23:38:34 +08:00 |
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Mike Primm
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355e20932e
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Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit
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2011-09-17 13:52:09 +08:00 |
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Mike Primm
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2ad9e4d219
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Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457)
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2011-09-17 11:57:09 +08:00 |
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Mike Primm
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1f336d0b6e
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Add support for selectively hiding portions of world (hiddenlimits)
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2011-08-10 22:15:18 -05:00 |
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Mike Primm
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b3a15022e8
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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2011-07-24 17:14:45 -05:00 |
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Mike Primm
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c95248b39a
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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50e7c3856c
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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90b3d682ad
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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Mike Primm
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c9a225536e
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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caacea0004
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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c1e11b776f
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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62d232c0e5
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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f22728304e
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Workaround for CB 953 furnace freakout (fixed in CB955)
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2011-07-03 12:03:06 -05:00 |
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Mike Primm
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e9a42660ab
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Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
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2011-06-25 16:01:06 -05:00 |
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Mike Primm
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b5a4a844e0
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Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
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2011-06-25 01:13:40 -05:00 |
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Mike Primm
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2336b89614
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Add biome-based coloring option for surface map
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2011-06-20 00:09:22 -05:00 |
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Mike Primm
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01d18a3851
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Add support for throttling chunk load rate, spreading over ticks
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2011-06-18 19:43:47 -05:00 |
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Mike Primm
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7231a16cbb
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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934a952135
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Add support for ChunkSnapshot API (CB860), maintain legacy support too
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2011-06-15 01:27:59 -05:00 |
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