Mike Primm
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6015bdc699
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Merge remote branch 'upstream/jetty'
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2012-01-11 20:45:31 -06:00 |
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Mike Primm
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aadba68e83
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0.29.2 - Fix config caching
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2012-01-11 14:09:11 +08:00 |
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Mike Primm
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c681a9284a
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Centralize World class dependencies in DynmapWorld
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2012-01-11 14:09:11 +08:00 |
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Mike Primm
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77a6637dbd
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Fix issue with render settings on /dynmap reload
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2012-01-11 14:09:11 +08:00 |
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FrozenCow
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6308d96cb2
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Replaced webserver with Jetty.
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2012-01-10 20:38:46 +01:00 |
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Mike Primm
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cde0e8b4db
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Switch touch queue to concurrent map - remove synchronize
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2012-01-10 14:49:18 +08:00 |
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Mike Primm
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0169de4d7b
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Shift most of touch processing off server main thread
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2012-01-10 12:39:26 +08:00 |
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Mike Primm
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05e9ee5239
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v0.29.1 - Made render improvements default on only for fresh installs: add 'correct-water-lighting', 'correct-biome-shading', 'use-generated-textures' settings to allow enable on existing installs
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2012-01-09 12:28:40 +08:00 |
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Mike Primm
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de3e45d1b4
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More porting prep, tune up invalidates and touches
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2012-01-09 01:02:53 +08:00 |
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Mike Primm
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d149a8e048
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Start isolating Bukkit dependencies, prep code for ports
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2012-01-08 01:47:11 -06:00 |
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Mike Primm
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4a25fcf706
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Add block-banned-player-chat to block chat from banned players matching IPs known to go with player
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2012-01-08 09:10:00 +08:00 |
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Mike Primm
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c478370ed5
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Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides
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2012-01-07 15:13:53 +08:00 |
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Mike Primm
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18df91878c
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Add customization/translation for "Players" and "Map Types" UI labels
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2012-01-06 01:02:56 -06:00 |
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Mike Primm
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5800ec4e11
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Add support for optional spawn-bed layer (show player's spawn beds)
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2012-01-04 23:34:32 -06:00 |
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Mike Primm
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49791f19e8
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Add hideifsneaking option for hiding players that are sneaking/crouching
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2012-01-04 21:59:18 -06:00 |
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Mike Primm
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c75bc2e637
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Add support for lily pad orientation calculation
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2012-01-04 14:26:16 +08:00 |
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Mike Primm
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005d6c4c0f
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Add 'followmap' and 'followzoom' to allow setting of map and zoom when starting to follow a player
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2012-01-03 15:24:31 +08:00 |
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Mike Primm
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a1d17d9159
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Add texture generators for fire, lava, water; fix water lighting and biome shading to match MC client; fix lily, birch, pine leaf shading to match client
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2012-01-03 13:26:14 +08:00 |
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Mike Primm
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df2fc323ce
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Fix exception during rejected chat message
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2012-01-02 05:51:35 +08:00 |
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Mike Primm
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17ce3adb0a
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Add 'pinned' choice for showlayercontrol: setting - show expanded layer control
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2011-12-31 08:27:56 +08:00 |
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Mike Primm
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7d4543186d
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Fix duplicate IDs in ids-for-ip list
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2011-12-31 05:05:06 +08:00 |
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Mike Primm
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567d46fd2d
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Add /dynmap add-id-by-ip and /dynmap del-id-by-ip to allow manual adding and removing of IP to ID mappings
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2011-12-31 05:05:05 +08:00 |
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Mike Primm
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31c277d993
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Reconnect active command output to player after restart, logoff/logon
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2011-12-30 16:03:18 +08:00 |
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Mike Primm
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61becfcdee
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Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
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2011-12-30 15:39:29 +08:00 |
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Mike Primm
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27b9e68dfe
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Add 'blockfromto' and 'blockphysics' triggers - needed for lava and water flow, as well as falling sand and gravel
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2011-12-30 08:47:22 +08:00 |
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Mike Primm
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9045d9436e
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Use replace() instead of replaceAll(), where possible
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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b8605ab3f5
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Add support for 'use-player-login-ip', 'require-player-login-ip' - map player login IP addresses to web chat addresses
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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a33673bbde
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Add support for substitution variables in model and texture files - update BuildCraft and IndustrialCraft2 support files to use them (so that custom block ID mappings cna be handled by adding configuration.txt settings)
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2011-12-29 14:32:13 +08:00 |
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Mike Primm
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62b4a5256e
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Fix accumulation of weak reference keys (mem leak) in snapshot cache
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2011-12-28 14:38:26 +08:00 |
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Mike Primm
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b955120b8b
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Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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c55ec0a3c1
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Fix issue with white blank tiles at edge of JPG rendered maps
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2011-12-23 13:32:27 +08:00 |
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Mike Primm
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98764d71b0
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Handle Essentials-style nickname color coding (&0-&f) in player nicknames
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2011-12-23 07:20:48 +08:00 |
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Mike Primm
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008cd90250
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Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set
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2011-12-23 04:31:10 +08:00 |
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Mike Primm
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c13ec1c69c
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Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults.
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2011-12-23 04:31:09 +08:00 |
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Mike Primm
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97f66c6727
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Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
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2011-12-17 13:18:43 +08:00 |
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Mike Primm
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eb39dd8eb5
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Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix
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2011-12-17 07:43:06 +08:00 |
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Mike Primm
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7dff093317
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Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly....
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2011-12-17 07:26:31 +08:00 |
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Mike Primm
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871c56d87b
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Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map
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2011-12-16 01:26:13 +08:00 |
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Mike Primm
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b11d83ffa2
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Detect scaled models that yield full blocks, and optimize to solid
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2011-12-15 15:04:17 +08:00 |
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Mike Primm
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ba2ceef2ee
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Add support for cleanup of stale tiles (off edge of map)
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2011-12-15 13:26:09 +08:00 |
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Mike Primm
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9df6ae7a19
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Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
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2011-12-15 00:35:00 +08:00 |
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Mike Primm
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c28fbf66f0
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Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control
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2011-12-15 00:02:37 +08:00 |
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Mike Primm
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c3b2e1176c
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Fix rare boundary condition error
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2011-12-11 13:54:38 +08:00 |
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Mike Primm
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79538435ef
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Various performance and concurrency optimizations
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2011-12-10 14:15:54 +08:00 |
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Mike Primm
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40d29b2211
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Add tiles-rendered-at-once setting, control update tile concurrency
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2011-12-10 11:34:02 +08:00 |
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Mike Primm
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c30064158e
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Add TopoHDShader for generating altitude based topology maps
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2011-12-10 08:22:24 +08:00 |
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Mike Primm
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8296ac6083
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Scrub obsolete events from update queue (reduce traffic)
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2011-12-09 13:23:16 +08:00 |
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Mike Primm
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113aad4edd
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Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode)
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2011-12-09 12:22:29 +08:00 |
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Mike Primm
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f5563e6be8
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Start optimize of update event handling
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2011-12-08 16:14:51 +08:00 |
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Mike Primm
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3ab8314447
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Add tick list monitoring - deal with 1.0.0 getting behind when rendering
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2011-12-07 15:33:42 +08:00 |
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