Commit graph

594 commits

Author SHA1 Message Date
Mike Primm
62b4a5256e Fix accumulation of weak reference keys (mem leak) in snapshot cache 2011-12-28 14:38:26 +08:00
Mike Primm
b955120b8b Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
c55ec0a3c1 Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
98764d71b0 Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
008cd90250 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
c13ec1c69c Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
97f66c6727 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
eb39dd8eb5 Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
7dff093317 Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
871c56d87b Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
b11d83ffa2 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2ceef2ee Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
9df6ae7a19 Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
c28fbf66f0 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
c3b2e1176c Fix rare boundary condition error 2011-12-11 13:54:38 +08:00
Mike Primm
79538435ef Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
40d29b2211 Add tiles-rendered-at-once setting, control update tile concurrency 2011-12-10 11:34:02 +08:00
Mike Primm
c30064158e Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
8296ac6083 Scrub obsolete events from update queue (reduce traffic) 2011-12-09 13:23:16 +08:00
Mike Primm
113aad4edd Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
f5563e6be8 Start optimize of update event handling 2011-12-08 16:14:51 +08:00
Mike Primm
3ab8314447 Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
34feb09ba9 Retire regions components (Residence, Towny, WorldGuard, Factions) 2011-12-05 14:58:17 +08:00
Mike Primm
75681ea8b2 Move DynmapWebChatEvent to API 2011-12-05 14:17:04 +08:00
Mike Primm
9de3cf8751 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
24eff08094 Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
f0aff822bf Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
b42e3ca075 Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
5775c3bcfe Add support for 8x8 and 32x32 marker icons (default still 16x16) 2011-12-01 15:24:19 +08:00
Mike Primm
c9dc046e3a Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
9e605455b9 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
89e3795326 Fix problem with hashfile code handling dots/periods in world names 2011-11-30 12:12:00 +08:00
Mike Primm
031df16c36 Delay asking for PermissionHandler - might help PEX not freak out 2011-11-28 00:07:27 +08:00
Mike Primm
672ae45910 Don't add <br/> on sign markers when not needed 2011-11-24 01:40:07 -06:00
Mike Primm
7d40717b1f Reduce unneeded multiple saves for persistent marker updates 2011-11-24 01:32:10 -06:00
Mike Primm
8d11a6ffe1 Batch up rewrites of marker JSON files - reduce rewriting during rapid updating 2011-11-24 01:09:14 -06:00
Mike Primm
825bf91d0c Add reflection-based support for sky-light level support for hideifundercover 2011-11-24 13:19:38 +08:00
Mike Primm
17b405c4b5 Depcrecate the regions plugins (add warnings, disable when replacement plugins are active). Remove example configuration.txt entries. 2011-11-24 07:49:10 +08:00
Mike Primm
937c535e3f Add triggered render statistics, new /dynmap triggerstats command 2011-11-23 01:03:03 +08:00
Mike Primm
423e783b4a Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
92675988d1 Add support for 'webpage-title' setting, default title to server-name 2011-11-21 11:36:44 -06:00
Mike Primm
04e36d5215 Fix reporting of label markup and description in update events 2011-11-20 10:02:42 -06:00
Mike Primm
f3e6c81c50 Fix update notice for area markers - missing description 2011-11-20 13:09:58 +08:00
Mike Primm
5de65b92d3 Migrate API code to dynmap-api 2011-11-16 13:43:31 +08:00
Mike Primm
8bfe1a2db9 Add cyrillic-support option for cyrillic codepage hack 2011-11-14 14:21:24 +08:00
Mike Primm
8e1cea11ec Make hidden players not reported when joining/quitting server 2011-11-13 22:54:41 -06:00
Mike Primm
9d20cfb7c0 Add 'webmsgformat' setting, deprecate 'webprefix' and 'websuffix' 2011-11-06 12:05:26 +08:00
Mike Primm
c85d47c8e6 Add vlowres HD as default template set 2011-11-06 06:14:27 +08:00
Mike Primm
e579c29882 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
8332bcc2f4 More corrections to texture scale handling with transparent textures 2011-10-30 13:04:35 +08:00