Commit graph

78 commits

Author SHA1 Message Date
Mike Primm
75d8edc96e Add /dmarker addicon command 2011-09-08 11:42:28 +08:00
Mike Primm
062cba5578 Add support for showing spawn points as map markers 2011-09-08 09:47:00 +08:00
Mike Primm
a5cf76c983 Add 'hidebydefault' option for Markers layers 2011-09-08 00:23:38 +08:00
Mike Primm
76ff3fb5f7 Add marker set commands - addset, deleteset, listsets 2011-09-06 14:19:49 +08:00
Mike Primm
76eacd4322 Add support for using signs to define markers 2011-09-06 07:53:48 +08:00
Mike Primm
464cff018a Make all /dmarker command match-on-label as well as id:<id> 2011-09-05 14:35:29 +08:00
Mike Primm
2d9f75a73f Complete first drop of /dmarker commands and client support 2011-09-04 23:40:00 -05:00
Mike Primm
0338bb6f3a Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
c29786407a Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
f108146e86 Fix texture rotation for NE and SW rail corners 2011-09-02 14:22:13 -05:00
Mike Primm
a10477d17d Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00
Mike Primm
c20c065f55 Add support for 'http-reponse-headers' attribute to add custom response headers 2011-08-29 21:33:41 -05:00
Mike Primm
a9b73237de Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning 2011-08-29 21:00:05 -05:00
Mike Primm
f6f4ee26c1 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-29 14:21:39 -05:00
Mike Primm
816fb7d558 Add first pass of Factions support 2011-08-28 21:31:04 -05:00
FrozenCow
931b6ceb66 Changed version to 0.22. 2011-08-27 17:13:56 +02:00
Mike Primm
40bc3e30e2 Add hidebydefault setting to playermarkers component too 2011-08-26 14:23:32 +08:00
Mike Primm
f210cd1f52 Add hidebydefault option for regions layers 2011-08-26 13:57:05 +08:00
Mike Primm
2ec946eb52 Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
4a5d8eea38 Add customstyle settings for per-region style, nation style for Towny, lots for Residence 2011-08-22 22:16:38 -05:00
Mike Primm
ae0d4be0f7 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
b4c8d24045 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
a0cab54336 Add setting for progressloginterval 2011-08-20 16:45:21 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
3d4bd679cf Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
dd584ebfc7 Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
d2b45a9710 Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
ec1797f43d Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
9dea9fa24b Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
96bce88544 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
4488a9d227 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
e74d4018e1 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
ea53e4cb94 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
c2df89899e Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
FrozenCow
5f1915491f Changed version to 0.21. 2011-08-06 20:04:53 +02:00
Mike Primm
66496e4eb6 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
8e003c4cc6 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
FrozenCow
8ce73f51a6 Added logo-component. 2011-07-27 18:51:26 +02:00
FrozenCow
8a9dd38ada Added styling to regions (thereby also changing the configuration a bit, editing HTML in configuration is not possible anymore) 2011-07-27 16:49:48 +02:00
Mike Primm
b9161aea1b Add new commands to help text 2011-07-27 08:18:12 -05:00
Mike Primm
330fd9b265 Add updated Residence support (2.3.z) 2011-07-26 23:07:20 -05:00
Mike Primm
079f311915 Flesh out comments on selecting template sets, and which files are used for each 2011-07-25 22:04:53 -05:00
Mike Primm
e4b477dfb3 Make default consistent with existing behaviors 2011-07-25 21:26:01 -05:00
Mike Primm
2d97c934ce Add support for 'defaultmap' setting in configuration.txt 2011-07-25 21:16:42 -05:00
Mike Primm
6db51ef27d Add max-sessions setting to configuration.txt - limits concurrent threads and sessions on internal web server 2011-07-25 20:34:37 -05:00
Mike Primm
d33d75b0d0 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
4df3dde819 Add escape sequence '&color;' support for webprefix/websuffix - avoid frequent editor code page problems. 2011-07-24 20:31:12 -05:00