Commit graph

16 commits

Author SHA1 Message Date
Mike Primm
7307e3d734 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
28fd746248 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3af5ac05e2 Add NBT toString() 2021-12-15 02:14:12 -06:00
Mike Primm
88782405f1 Strip META-INF/maven and services - avoid problems with forge 1.18 2021-12-08 20:34:03 -06:00
Mike Primm
6fed0dfb1f Add support for largeplayerfaces option for bigger player markers 2021-12-07 21:38:59 -06:00
Mike Primm
304b23ed5c Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm
805f974660 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
de1bcf1aef Handle negative Y chunks from 1.17 in 1.18 code 2021-12-05 14:35:48 -06:00
Mike Primm
ddc484d737 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
dac53e38fc Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
635bbf2b4d Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm
d7abb0e371 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm
21e793c3ce Update shadow, add commons-codec to shaded uber for forge 2021-12-03 10:28:12 -06:00
Mike Primm
e4a3179570 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
34ed98637f Get Forge 1.18 working 2021-12-02 00:28:41 -06:00
Mike Primm
4d2769e46d Start forge 1.18 2021-12-02 00:02:08 -06:00