Commit graph

48 commits

Author SHA1 Message Date
Mike Primm
825bf91d0c Add reflection-based support for sky-light level support for hideifundercover 2011-11-24 13:19:38 +08:00
Mike Primm
423e783b4a Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
acc728faaa Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
cb81ef649f Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
3e1e794b98 Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
d023abc68f Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
5e13b53cd5 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
74cefd899b Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
fbd8cac954 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
910bef70e0 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
54fa36d267 Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list 2011-09-18 23:38:34 +08:00
Mike Primm
355e20932e Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit 2011-09-17 13:52:09 +08:00
Mike Primm
2ad9e4d219 Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457) 2011-09-17 11:57:09 +08:00
Mike Primm
368c6b0c45 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
a3015f78d2 Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
b5d2b4ba34 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
2c9285666d Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
8a33a795d7 Modify ImageIO use to avoid re-encoding on retry, do better buffering 2011-07-25 00:12:07 -05:00
Mike Primm
e5a7c05fc5 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
b3a15022e8 Add shader option to disable biome shading, disable biome shading on non-normal worlds 2011-07-24 17:14:45 -05:00
Mike Primm
c95248b39a Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
50e7c3856c Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
90b3d682ad Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
c9a225536e Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
caacea0004 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
22dc732032 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00
Mike Primm
f7b2d78e80 Fix tile render timmes, split out utility class 2011-07-08 00:40:52 -05:00
Mike Primm
62d232c0e5 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
0864e3fe77 Merge remote branch 'origin/master' into HEAD 2011-07-04 09:29:02 -05:00
Mike Primm
8a4da76b41 HD renderer prototype 2011-07-04 09:28:06 -05:00
Mike Primm
f22728304e Workaround for CB 953 furnace freakout (fixed in CB955) 2011-07-03 12:03:06 -05:00
Mike Primm
0bf4836024 Fix premature timeouts on tile read waits, causing missed tile loads 2011-07-03 11:30:48 -05:00
Mike Primm
3aad863d27 Put timeout on read lock used by web server - make sure it can't be indefinite 2011-06-28 22:33:11 -05:00
Mike Primm
1fd933e07f Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
Mike Primm
52a82521b9 Add requestion option to trust client-provided name in sendMessage for
internal web server
2011-06-23 16:35:17 -05:00
Mike Primm
4d388b1115 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
ce54260e34 Add delay-retry loop for handling temporarily locked image file writes 2011-06-20 16:58:07 -05:00
Mike Primm
2336b89614 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
01d18a3851 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
Mike Primm
934a952135 Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00
Mike Primm
9132f82074 Add transparency option on Flat and Surface map, fix file locks 2011-05-31 23:44:17 -05:00
Mike Primm
716ba040df Add file access synchronization to prevent conflicting tile updates 2011-05-31 21:20:23 -05:00