Commit graph

545 commits

Author SHA1 Message Date
Mike Primm
8332bcc2f4 More corrections to texture scale handling with transparent textures 2011-10-30 13:04:35 +08:00
Mike Primm
4624de5d8d Add support for config option (ic2-support) for enable of Industrial Craft 2011-10-30 11:58:55 +08:00
Mike Primm
12a8fe407e Fix scaling of transparencies in textures 2011-10-30 11:58:55 +08:00
Mike Primm
2012c63921 Defend against trap if renderdata/ directory doesn't exist (deleted by user) 2011-10-29 22:26:14 +08:00
Mike Primm
0cedeac3eb Update IC2 wire model 2011-10-29 01:29:12 -05:00
Mike Primm
c390632241 Add basic wire support rendering for IC2 2011-10-29 00:47:24 -05:00
Mike Primm
fc171ead9e Start of Industrial Craft 2 texture support 2011-10-24 23:44:38 -05:00
Mike Primm
aa001746ac Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover) 2011-10-23 12:59:27 -05:00
Mike Primm
4b77e3a164 Add support for hiding individual subzones on Residence 2011-10-22 18:38:50 -05:00
Mike Primm
2471ac249f Add API for other plugins to trigger map renders due to updated volumes 2011-10-23 06:06:54 +08:00
Mike Primm
8b18c9f011 Add /dynmap sendtoweb command, and published API for sending web messages 2011-10-23 05:53:53 +08:00
Mike Primm
9be857c0bb Complete area marker API, command line and UI support 2011-10-23 05:06:25 +08:00
Mike Primm
d4e8bd6d3f Add command-line for adding/updating/deleting/listing area markers 2011-10-23 05:06:25 +08:00
Mike Primm
67cc59fa11 Add area marker API implementation 2011-10-23 05:06:25 +08:00
Mike Primm
ea9dec935b Tighten up file closing on exceptions 2011-10-19 12:22:41 +08:00
Mike Primm
4d3522f60f Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
cdded1de59 Add new/updated blocks for 1.9-pre4 (white-stone, air portal) 2011-10-13 22:57:33 -05:00
Mike Primm
489bcc497a Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
91e0d4a6d6 Add 'onlyiflit' setting to Kzed cave renderer 2011-10-13 10:15:42 +08:00
Mike Primm
fbdacb4d6b Add 'onlyiflit' setting for HD cave shader 2011-10-13 10:15:42 +08:00
Mike Primm
e9726b77db Add 'setDescription()' for markers (HTML popup for clicked marker) 2011-10-13 08:28:20 +08:00
Mike Primm
0ac1326193 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
44c0c344e2 Clean up shutdown of async queue 2011-10-08 12:24:59 +08:00
Mike Primm
4fd529cad7 Allow (N+1)/2 update tiles for N cores to be active 2011-10-07 18:29:38 -05:00
Mike Primm
b3e764d36e Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender 2011-10-07 18:19:38 -05:00
Mike Primm
bb84293eed Work on managing update tile queue better 2011-10-07 15:18:34 -05:00
Mike Primm
acc728faaa Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
9e3b2297b8 Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
a143e5e73e Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
bc31599378 Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating 2011-10-03 05:59:52 +08:00
Mike Primm
cb81ef649f Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
9f6782a0b9 Add support for optional 'offline players' marker layer 2011-10-01 19:19:52 -05:00
Mike Primm
9dbaff1660 Add 'includehiddenplayers' for client component (shows online status only) 2011-10-01 17:38:31 -05:00
Mike Primm
3e1e794b98 Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
7345442479 Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
0bda0d9516 Fix support for Towny outposts 2011-09-30 12:24:39 +08:00
Mike Primm
89406aeccb Make marker sign support allow multiple text lines (use markup label API) 2011-09-30 11:29:08 +08:00
Mike Primm
7af362f698 Add support for HTML-markup-encoded marker labels, with associated API 2011-09-30 11:29:07 +08:00
Mike Primm
22a903eac4 Add 'hideores' option to make ore blocks look like plain stone 2011-09-29 10:48:40 +08:00
Mike Primm
1dad9e4272 Switch default center point for maps to spawn point 2011-09-29 10:48:40 +08:00
Mike Primm
a0531f99ab Update support for new Residence configuration file layout 2011-09-29 10:48:40 +08:00
Mike Primm
d023abc68f Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
764e3d8dbf Remove API reference for too-new API - too soon to be using it 2011-09-26 23:50:30 -05:00
Mike Primm
5e13b53cd5 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
74cefd899b Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
472129b11f Avoid trap when region data not loaded and processing visible/hidden
regions
2011-09-26 09:09:44 -05:00
Mike Primm
612f381777 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
fbd8cac954 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
910bef70e0 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
9f1d059c23 Add support for saving/restoring of pending tile updates on server stops/start 2011-09-21 23:18:23 -05:00