Commit graph

308 commits

Author SHA1 Message Date
Mike Primm
149f84eaf6 Handle negative Y in topo shader 2021-12-12 01:42:39 -06:00
Mike Primm
fc0b8cc425 Avoid initial ERROR when no markers.yml file (first installation) 2021-12-10 00:10:11 -06:00
Mike Primm
88782405f1 Strip META-INF/maven and services - avoid problems with forge 1.18 2021-12-08 20:34:03 -06:00
Mike Primm
6fed0dfb1f Add support for largeplayerfaces option for bigger player markers 2021-12-07 21:38:59 -06:00
Mike Primm
6e6c65e967 Revert snakeyaml to avoid windows file problem... 2021-12-07 15:51:50 -06:00
Mike Primm
304b23ed5c Additional tuning 2021-12-07 00:24:05 -06:00
Mike Primm
805f974660 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
f321806cdc Handle fields in yaml config files with "/" - fix for #3533 2021-12-05 20:32:22 -06:00
Mike Primm
942c3a0864 Fix BiomeMap NPE, switch Fabric to GenericMapChunkCache 2021-12-05 12:53:42 -06:00
Mike Primm
ddc484d737 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
dac53e38fc Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
635bbf2b4d Tie in standard biomes by resource location 2021-12-04 23:01:13 -06:00
Mike Primm
d7abb0e371 Try out generic chunk code and 3d biomes on Forge 1.18 2021-12-04 21:33:02 -06:00
Mike Primm
0ff036cd17 More generic chunk and iterator support classes 2021-12-04 12:12:37 -06:00
Mike Primm
da419143a0 Add generic chunk, and builder 2021-12-04 03:04:08 -06:00
Mike Primm
7c41e433d6 Start chunk and biome rework - common chunk section class 2021-12-04 01:11:35 -06:00
Mike Primm
e4a3179570 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
b88f447406 Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
James Lyne
5028ab1a80 Update leaflet images 2021-11-11 22:27:28 +00:00
Mike Primm
ae9df235e8 Fix missing candle texture mapping 2021-10-04 15:53:40 -05:00
James Lyne
194e31a615 Fix DynmapTileLayer sharing object instances 2021-10-04 20:40:07 +01:00
Mike Primm
b028a6f0b5 Fix rails for both pre 1.17 and 1.17 2021-10-03 01:29:47 -05:00
Mike Primm
e2d7c2acb3 Fix rail rendering 2021-10-03 00:32:07 -05:00
Mike Primm
36eaa0212d Add missing 1.17 blocks 2021-10-02 23:23:01 -05:00
Mike Primm
57aa60f218 Maintain order on mod support API 2021-10-02 19:31:46 -05:00
Mike Primm
c61b6d3878 Add newer ores to hideores support 2021-10-02 17:41:19 -05:00
mikeprimm
82c8398bd7 Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm
b39a1f2044 Merge pull request #3501 from JLyne/fetchskins-fix
Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
0818ba57e6 Always run LoadPlayerImages task in the thread pool.
Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N
ab783989b6 Fix selectWorld typo when world is a string 2021-09-30 19:21:28 +01:00
gmfamily
827e99be00 fix(radius) - gmfamily - process radius as int everywhere (#3478) 2021-09-18 19:47:46 +02:00
mikeprimm
ecbc7a0294 Merge pull request #3477 from stormboomer/StormBoomer-Test1
Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
4c98eb95be Merge pull request #3464 from Boothin/v3.0
Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm
dbd073bddb Merge pull request #3467 from JLyne/leaflet
Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech
c4d9090b54 Change radius value of round area markers to int 2021-08-29 10:42:29 -04:00
stormboomer
1cfc7d5ce6 adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future 2021-08-28 22:01:43 +02:00
stormboomer
f8475ed73c Adds requested feature for #3432 2021-08-28 21:52:38 +02:00
Mike Primm
8d423747c0 Add 'dynmap dumpmemory' command to dump RP image count, mem use 2021-08-27 18:40:53 -05:00
James Lyne
3ee11122e7 Fix player marker updating when players layer is hidden 2021-08-23 15:48:02 +01:00
James Lyne
dd20138a67 Fix tile updating 2021-08-23 15:48:01 +01:00
James Lyne
a71a0d21a5 Fix layer control 2021-08-23 15:48:00 +01:00
James Lyne
0135359177 Extend CustomMarker from L.Marker, add CustomIcon for icon handling 2021-08-23 15:47:58 +01:00
James Lyne
23a2bbadf2 Projection fixes 2021-08-23 15:47:57 +01:00
James Lyne
ecc026cd34 Initial work, enough to get the map to display 2021-08-23 15:47:55 +01:00
James Lyne
93f65a894e Update leaflet 2021-08-23 15:47:50 +01:00
Jeff P
c31e4ee9be Add essentials RGB hex parsing 2021-08-22 00:11:39 -04:00
Mike Primm
0f655e8414 Add support for experimental Caves and Caverns data pack 2021-08-21 18:03:07 -05:00
Mike Primm
3276134c5e Drop code from PR #3443 - doesn't compile, so not tested 2021-08-21 13:02:26 -05:00
mikeprimm
11fd394523 Merge pull request #3443 from Boothin/v3.0
Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm
c75d539b1a Merge pull request #3450 from rlcurrall/php-code-format
chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00