Commit graph

690 commits

Author SHA1 Message Date
Mike Primm
b955120b8b Adjust handling of transparent biome shading files (grass, foliage), as used in Painter's texture pack 2011-12-23 13:32:27 +08:00
Mike Primm
c55ec0a3c1 Fix issue with white blank tiles at edge of JPG rendered maps 2011-12-23 13:32:27 +08:00
Mike Primm
98764d71b0 Handle Essentials-style nickname color coding (&0-&f) in player nicknames 2011-12-23 07:20:48 +08:00
Mike Primm
008cd90250 Add support for minzoom attribute on marker sets - hide markers below configurable zoom for each marker set 2011-12-23 04:31:10 +08:00
Mike Primm
c13ec1c69c Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
325a5c16a0 Add 'allowurlname' setting for 'chat' - permits web name set with playername= parameter 2011-12-23 04:31:09 +08:00
Mike Primm
97f66c6727 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
eb39dd8eb5 Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix 2011-12-17 07:43:06 +08:00
Mike Primm
7dff093317 Adjust ticklist workaround to handle nether's tendancy to have ticklist processed events beget new ticklist events, more or less constantly.... 2011-12-17 07:26:31 +08:00
Mike Primm
871c56d87b Add 'grayplayerswhenhidden' option to allow disable of graying of players in player list when not visible on current map 2011-12-16 01:26:13 +08:00
Mike Primm
e5f91126bf Add extra topographical shader, TerraNetworkOrgTopo - thanks to TerraNetworkOrg! 2011-12-16 00:09:48 +08:00
Mike Primm
b11d83ffa2 Detect scaled models that yield full blocks, and optimize to solid 2011-12-15 15:04:17 +08:00
Mike Primm
ba2ceef2ee Add support for cleanup of stale tiles (off edge of map) 2011-12-15 13:26:09 +08:00
Mike Primm
d00429bc4a Make water blocks full blocks - big performance boost 2011-12-15 13:26:09 +08:00
Mike Primm
9df6ae7a19 Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority) 2011-12-15 00:35:00 +08:00
Mike Primm
c28fbf66f0 Add 'showlayercontrol' config setting and URL parameter, to allow hide of layer control 2011-12-15 00:02:37 +08:00
Mike Primm
c3b2e1176c Fix rare boundary condition error 2011-12-11 13:54:38 +08:00
Mike Primm
79538435ef Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
40d29b2211 Add tiles-rendered-at-once setting, control update tile concurrency 2011-12-10 11:34:02 +08:00
Mike Primm
c30064158e Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
8296ac6083 Scrub obsolete events from update queue (reduce traffic) 2011-12-09 13:23:16 +08:00
Mike Primm
113aad4edd Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
f5563e6be8 Start optimize of update event handling 2011-12-08 16:14:51 +08:00
Mike Primm
3ab8314447 Add tick list monitoring - deal with 1.0.0 getting behind when rendering 2011-12-07 15:33:42 +08:00
Mike Primm
34feb09ba9 Retire regions components (Residence, Towny, WorldGuard, Factions) 2011-12-05 14:58:17 +08:00
Mike Primm
75681ea8b2 Move DynmapWebChatEvent to API 2011-12-05 14:17:04 +08:00
Mike Primm
9de3cf8751 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
24eff08094 Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
f0aff822bf Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
b42e3ca075 Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
1ca375cbfd Add 'hidey' option to 'coord' component - option to show just X,Z 2011-12-03 04:32:25 +08:00
Mike Primm
5775c3bcfe Add support for 8x8 and 32x32 marker icons (default still 16x16) 2011-12-01 15:24:19 +08:00
Mike Primm
c9dc046e3a Add more performance measurements 2011-12-01 15:24:19 +08:00
Mike Primm
9e605455b9 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
89e3795326 Fix problem with hashfile code handling dots/periods in world names 2011-11-30 12:12:00 +08:00
Mike Primm
3db10d8413 Try inserting build number into version 2011-11-28 07:23:07 +08:00
Mike Primm
8beab4f8ce Try another update to see if PEX is appeased 2011-11-28 01:31:39 +08:00
Mike Primm
031df16c36 Delay asking for PermissionHandler - might help PEX not freak out 2011-11-28 00:07:27 +08:00
Mike Primm
9fcaeee18c Merge remote branch 'upstream/master' 2011-11-26 16:57:38 -06:00
Mike Primm
c8873a6c35 Fix texture rotation for redstone repeater 2011-11-27 06:55:36 +08:00
Mike Primm
bc54b03358 Clean up web texture mapping 2011-11-27 06:55:36 +08:00
Mike Primm
595a47f40a Add softdepends for various security managers - make them load first 2011-11-26 16:52:27 -06:00
Mike Primm
6eee861eff Fix texture rotation for redstone repeater 2011-11-26 14:22:24 -06:00
Mike Primm
593c487e72 Clean up web texture mapping 2011-11-26 13:59:54 -06:00
Mike Primm
389ee25448 Drop default from wildcard dynmap.* permission - don't know if its a problem, but.... 2011-11-27 02:56:36 +08:00
Mike Primm
92efe254c7 Drop default from wildcard dynmap.* permission - don't know if its a problem, but.... 2011-11-26 11:58:27 -06:00
Mike Primm
672ae45910 Don't add <br/> on sign markers when not needed 2011-11-24 01:40:07 -06:00
Mike Primm
7d40717b1f Reduce unneeded multiple saves for persistent marker updates 2011-11-24 01:32:10 -06:00
Mike Primm
8d11a6ffe1 Batch up rewrites of marker JSON files - reduce rewriting during rapid updating 2011-11-24 01:09:14 -06:00
Mike Primm
ff7769fcf9 Switch configuration default for compass-mode to 'newnorth' (1.0.0 optimal) 2011-11-23 23:23:55 -06:00