Mike Primm
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8d0b94e75f
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Add /dmarker updateicon, /dmarker deleteicon - add APIs for updating icon file and deleting icons
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2011-09-13 11:34:54 +08:00 |
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Mike Primm
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c8d1b0939f
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Add open models for fence gates
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2011-09-12 10:31:15 +08:00 |
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Mike Primm
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4d6799d967
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Add 'portal' and 'minecart' standard icons for Markers
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2011-09-11 18:31:04 -05:00 |
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Mike Primm
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a0c8d0ac63
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Add 'coord' client component - show world coords of mouse pointer
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2011-09-11 17:48:04 -05:00 |
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Mike Primm
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40e73dab3e
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Fix new stair and stem transparency
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2011-09-11 13:31:09 -05:00 |
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Mike Primm
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ad33c5477e
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Add pumpkin and melon stems
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2011-09-11 13:24:01 -05:00 |
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Mike Primm
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784df2017c
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Improve fence gate model
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2011-09-11 12:28:28 -05:00 |
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Mike Primm
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bcbf97a334
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Add full mushroom texture maps (exterior vs interior, stems)
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2011-09-11 10:40:27 -05:00 |
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Mike Primm
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85d6f23d31
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Fix glass pane tops
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2011-09-10 23:42:21 -05:00 |
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Mike Primm
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01d9015867
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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Mike Primm
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04b3dadc1d
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Start 1.8 block textures and models
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2011-09-10 15:53:38 -05:00 |
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FrozenCow
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fc4b07e753
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Made the different version numbers refer to version in pom.xml.
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2011-09-09 20:35:22 +02:00 |
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Mike Primm
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e344e9cc60
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Add hide-by-default attribute to marker sets, /dmarker updateset
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2011-09-09 11:05:00 +08:00 |
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Mike Primm
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75d8edc96e
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Add /dmarker addicon command
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2011-09-08 11:42:28 +08:00 |
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Mike Primm
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062cba5578
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Add support for showing spawn points as map markers
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2011-09-08 09:47:00 +08:00 |
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Mike Primm
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a5cf76c983
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Add 'hidebydefault' option for Markers layers
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2011-09-08 00:23:38 +08:00 |
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Mike Primm
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76ff3fb5f7
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Add marker set commands - addset, deleteset, listsets
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2011-09-06 14:19:49 +08:00 |
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Mike Primm
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76eacd4322
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Add support for using signs to define markers
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2011-09-06 07:53:48 +08:00 |
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Mike Primm
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464cff018a
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Make all /dmarker command match-on-label as well as id:<id>
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2011-09-05 14:35:29 +08:00 |
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Mike Primm
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2d9f75a73f
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Complete first drop of /dmarker commands and client support
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2011-09-04 23:40:00 -05:00 |
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Mike Primm
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0338bb6f3a
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Put markers in a component, add generic component update messages
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2011-09-03 16:49:18 -05:00 |
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Mike Primm
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c29786407a
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Add default marker set
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2011-09-02 23:02:23 -05:00 |
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Mike Primm
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f108146e86
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Fix texture rotation for NE and SW rail corners
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2011-09-02 14:22:13 -05:00 |
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Mike Primm
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a10477d17d
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Frame out API and data handling for markers support
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2011-09-01 01:01:51 -05:00 |
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Mike Primm
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c20c065f55
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Add support for 'http-reponse-headers' attribute to add custom response headers
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2011-08-29 21:33:41 -05:00 |
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Mike Primm
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a9b73237de
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Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning
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2011-08-29 21:00:05 -05:00 |
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Mike Primm
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f6f4ee26c1
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-29 14:21:39 -05:00 |
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Mike Primm
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816fb7d558
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Add first pass of Factions support
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2011-08-28 21:31:04 -05:00 |
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FrozenCow
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931b6ceb66
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Changed version to 0.22.
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2011-08-27 17:13:56 +02:00 |
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Mike Primm
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40bc3e30e2
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Add hidebydefault setting to playermarkers component too
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2011-08-26 14:23:32 +08:00 |
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Mike Primm
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f210cd1f52
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Add hidebydefault option for regions layers
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2011-08-26 13:57:05 +08:00 |
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Mike Primm
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2ec946eb52
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Add server-side generation of faces : fixes face accessory issues, IE8
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2011-08-24 00:51:54 -05:00 |
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Mike Primm
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4a5d8eea38
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Add customstyle settings for per-region style, nation style for Towny, lots for Residence
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2011-08-22 22:16:38 -05:00 |
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Mike Primm
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ae0d4be0f7
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First pass of Towny region support
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2011-08-22 01:17:28 -05:00 |
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Mike Primm
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b4c8d24045
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Add support in regions component for 'hiddenregions' (blacklist for regions)
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2011-08-21 18:58:38 -05:00 |
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Mike Primm
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a0cab54336
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Add setting for progressloginterval
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2011-08-20 16:45:21 -05:00 |
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Mike Primm
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67a6479655
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Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
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2011-08-20 16:28:37 -05:00 |
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Mike Primm
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3d4bd679cf
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Add 'parallelrendercnt' - multi-core fullrender support (experimental)
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2011-08-17 23:14:05 -05:00 |
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Mike Primm
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dd584ebfc7
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Update rail and ladder models - work better with non-default textures
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2011-08-14 13:13:24 +08:00 |
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Mike Primm
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d2b45a9710
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Update Leaflet (lots of fixes)
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2011-08-14 13:12:58 +08:00 |
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Mike Primm
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eea435fa69
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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ec1797f43d
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Add model for redstone repeater
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2011-08-13 12:32:09 +08:00 |
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Mike Primm
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7bc3eb8fb5
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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1f336d0b6e
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Add support for selectively hiding portions of world (hiddenlimits)
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2011-08-10 22:15:18 -05:00 |
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Mike Primm
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9dea9fa24b
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Add permissions info to plugin.yml
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2011-08-10 00:52:55 -05:00 |
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Mike Primm
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96bce88544
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Make model for cactus - they aren't quite full block
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2011-08-09 20:45:08 -05:00 |
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Mike Primm
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4488a9d227
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Add leaves id=3: apparently alpha-map leaves migrated to this?
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2011-08-08 09:20:10 -05:00 |
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Mike Primm
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e74d4018e1
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Add mappings for leaves for +12 - not sure if needed, but can't hurt
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2011-08-07 22:58:51 -05:00 |
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Mike Primm
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ea53e4cb94
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Handle fade-processing bit values on leaves (N, N+4, N+8)
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2011-08-07 10:29:54 -05:00 |
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FrozenCow
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c2df89899e
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Added another data-value (8) for leaves that occurs in parts of the trees in Skylands.
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2011-08-07 16:55:22 +02:00 |
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