Commit graph

91 commits

Author SHA1 Message Date
Mike Primm
8d0b94e75f Add /dmarker updateicon, /dmarker deleteicon - add APIs for updating icon file and deleting icons 2011-09-13 11:34:54 +08:00
Mike Primm
c8d1b0939f Add open models for fence gates 2011-09-12 10:31:15 +08:00
Mike Primm
4d6799d967 Add 'portal' and 'minecart' standard icons for Markers 2011-09-11 18:31:04 -05:00
Mike Primm
a0c8d0ac63 Add 'coord' client component - show world coords of mouse pointer 2011-09-11 17:48:04 -05:00
Mike Primm
40e73dab3e Fix new stair and stem transparency 2011-09-11 13:31:09 -05:00
Mike Primm
ad33c5477e Add pumpkin and melon stems 2011-09-11 13:24:01 -05:00
Mike Primm
784df2017c Improve fence gate model 2011-09-11 12:28:28 -05:00
Mike Primm
bcbf97a334 Add full mushroom texture maps (exterior vs interior, stems) 2011-09-11 10:40:27 -05:00
Mike Primm
85d6f23d31 Fix glass pane tops 2011-09-10 23:42:21 -05:00
Mike Primm
01d9015867 More 1.8 block support - gates, glass panes, iron fences, vines 2011-09-10 23:15:57 -05:00
Mike Primm
04b3dadc1d Start 1.8 block textures and models 2011-09-10 15:53:38 -05:00
FrozenCow
fc4b07e753 Made the different version numbers refer to version in pom.xml. 2011-09-09 20:35:22 +02:00
Mike Primm
e344e9cc60 Add hide-by-default attribute to marker sets, /dmarker updateset 2011-09-09 11:05:00 +08:00
Mike Primm
75d8edc96e Add /dmarker addicon command 2011-09-08 11:42:28 +08:00
Mike Primm
062cba5578 Add support for showing spawn points as map markers 2011-09-08 09:47:00 +08:00
Mike Primm
a5cf76c983 Add 'hidebydefault' option for Markers layers 2011-09-08 00:23:38 +08:00
Mike Primm
76ff3fb5f7 Add marker set commands - addset, deleteset, listsets 2011-09-06 14:19:49 +08:00
Mike Primm
76eacd4322 Add support for using signs to define markers 2011-09-06 07:53:48 +08:00
Mike Primm
464cff018a Make all /dmarker command match-on-label as well as id:<id> 2011-09-05 14:35:29 +08:00
Mike Primm
2d9f75a73f Complete first drop of /dmarker commands and client support 2011-09-04 23:40:00 -05:00
Mike Primm
0338bb6f3a Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
c29786407a Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
f108146e86 Fix texture rotation for NE and SW rail corners 2011-09-02 14:22:13 -05:00
Mike Primm
a10477d17d Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00
Mike Primm
c20c065f55 Add support for 'http-reponse-headers' attribute to add custom response headers 2011-08-29 21:33:41 -05:00
Mike Primm
a9b73237de Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning 2011-08-29 21:00:05 -05:00
Mike Primm
f6f4ee26c1 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-29 14:21:39 -05:00
Mike Primm
816fb7d558 Add first pass of Factions support 2011-08-28 21:31:04 -05:00
FrozenCow
931b6ceb66 Changed version to 0.22. 2011-08-27 17:13:56 +02:00
Mike Primm
40bc3e30e2 Add hidebydefault setting to playermarkers component too 2011-08-26 14:23:32 +08:00
Mike Primm
f210cd1f52 Add hidebydefault option for regions layers 2011-08-26 13:57:05 +08:00
Mike Primm
2ec946eb52 Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
4a5d8eea38 Add customstyle settings for per-region style, nation style for Towny, lots for Residence 2011-08-22 22:16:38 -05:00
Mike Primm
ae0d4be0f7 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
b4c8d24045 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
a0cab54336 Add setting for progressloginterval 2011-08-20 16:45:21 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
3d4bd679cf Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
dd584ebfc7 Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
d2b45a9710 Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
ec1797f43d Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
9dea9fa24b Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
96bce88544 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
4488a9d227 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
e74d4018e1 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
ea53e4cb94 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
c2df89899e Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00