FrozenCow
9fa46597d1
Made use of org.json.simple for updates.
2011-05-22 16:27:57 +02:00
FrozenCow
987e6bcb54
Moved HeroChat code to HeroWebChatModule.
2011-05-22 16:27:53 +02:00
FrozenCow
b2cb15b75c
Moved regions-code to regions-component.
2011-05-22 16:27:49 +02:00
FrozenCow
e57301b14e
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
FrozenCow
38c8254707
Added simple start for server-side components.
2011-05-22 16:27:37 +02:00
Mike Primm
de73cd4028
Better fix for HeroChat - still need herochatwebchannel's channel to
...
be set to join-messages: true to allow web messages before first
player message in channel.
2011-05-22 01:53:48 -05:00
Mike Primm
06785be5f3
Fixes for alias/nicknames in web UI (esp handling player icons),
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HeroChat fixes
2011-05-21 23:58:48 -05:00
Mike Primm
b108cad2d3
Merge remote branch 'upstream/master'
2011-05-21 01:30:07 -05:00
mikeprimm
cb010802db
Merge pull request #156 from mikeprimm/master
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Implement chunk snapshotting approach to drop memory use and CPU use significantly, add shadows option (via shadowstrength) on defaulttilerender, add fix for nicknamed players' skins
2011-05-20 23:03:35 -07:00
Mike Primm
4fb1ddf49a
Fix for skins on players with nicknames - send up account name as well
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as display name.
2011-05-21 00:59:08 -05:00
Mike Primm
325f069b46
Add BufferedImage cache
2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c
Tune shadow render, add to accept wait queue on web server
2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a
Add shadowstrength attribute for surface renderer - enables shadows
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based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
mikeprimm
920dea04ee
Make sure boundary condition is respected - getHighestBlockY must return 1 or higher
2011-05-20 08:47:35 -07:00
mikeprimm
2ccf70d3fe
Make sure boundary condition is right on getMaximumY - must be 1 or higher
2011-05-20 08:46:12 -07:00
Mike Primm
3365a96565
Prototype of chunk snapshot support - pre-Bukkit API (reflection
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based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
c3f0062862
Fixed ConfigurationNode.
2011-05-19 11:15:15 +02:00
Mike Primm
26f4f7d994
Add support for WorldGuard on built-in server, fix getNodes() on new
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ConfigurationNode class
2011-05-18 23:29:33 -05:00
FrozenCow
a7ba34065b
Fixed arguments for createInstance.
2011-05-19 03:18:20 +02:00
zeeZ
728cd8304a
Option to output player health in json for later web usage.
2011-05-19 01:52:38 +02:00
FrozenCow
7937a64f06
Cleaned up logging.
2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6
Cleaned up configuration handling and added new logging class.
2011-05-19 01:36:05 +02:00
Mike Primm
084cf3f0f9
Missed one LOG_PREFIX
2011-05-19 01:35:10 +02:00
Mike Primm
28e98a617d
Add basic progress messages on fullrender (end of each map, every 100
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renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
d840b07960
Organize imports.
2011-05-17 11:30:06 +02:00
zeeZ
b36821f3b4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
src/main/java/org/dynmap/MapManager.java
src/main/java/org/dynmap/debug/LogDebugger.java
src/main/java/org/dynmap/web/handlers/FileHandler.java
src/main/java/org/dynmap/web/handlers/SendMessageHandler.java
2011-05-17 11:24:13 +02:00
Mike Primm
deef732129
Fix re-entrancy problem in FileHandler (shared buffer can cause
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corrupted or exchanged tiles)
2011-05-16 21:11:28 -05:00
zeeZ
17ba0d4d00
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
ccbd6bf45e
Prefix all (intentional) output properly.
2011-05-17 02:38:49 +02:00
zeeZ
d915f7b14a
Fix error if no render triggers are defined.
2011-05-17 06:58:32 +08:00
zeeZ
b804aa72f8
Fix error if no render triggers are defined.
2011-05-17 00:38:26 +02:00
zeeZ
17f5f43772
Tabs and spaces.
2011-05-16 20:55:19 +08:00
zeeZ
5e107cccb9
Op always has permission
2011-05-16 20:55:19 +08:00
zeeZ
05f3ced64f
Tabs and spaces.
2011-05-16 14:51:18 +02:00
zeeZ
b01e0c8cdc
Op always has permission
2011-05-16 14:28:18 +02:00
Mike Primm
04056572f8
Optimize the getRequiredChunks() to load only chunks that are needed -
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reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
271990b87c
Reduce heap memory allocation on render path (less heap junk) by
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replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
355d54842f
One more with the tabs
2011-05-15 08:05:36 -05:00
Mike Primm
e26ac97787
Clean up tabs
2011-05-15 08:02:45 -05:00
Mike Primm
03376dab52
Finish HeroChat support - handle directing web messages to selected
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channel (versus spamming everyone)
2011-05-15 07:56:45 -05:00
Mike Primm
0ffc825b05
Re-merge the nether render support, and update race condition fixes
2011-05-14 23:25:59 -05:00
Mike Primm
600dd00bcd
HeroChat support - reflection based binding to it
2011-05-15 01:18:20 +02:00
zeeZ
fe93f64273
Added data value colored blocks to flat map
2011-05-14 21:28:21 +08:00
FrozenCow
84d01c530a
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
daa2d0f186
Pull debug message
2011-05-13 10:31:50 +02:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
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of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a
Shift all imageIO and file I/O to async thread
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Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
7f5d3ab23d
Consistency to make Kilandor happy :-).
2011-05-10 12:51:52 +02:00
zeeZ
bb45cc10cb
Added weather to json world output (hasStorm and isThundering)
2011-05-10 12:51:52 +02:00
zeeZ
c0479bff05
Fixed NPE if using regionless config.
2011-05-10 12:51:52 +02:00