Mike Primm
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1c6ececd62
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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644c8d0213
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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2c16c800e9
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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Mike Primm
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1862dc918c
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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9133d03489
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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66ca5199e3
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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ae190b3c57
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Merge branch 'master' into HEAD
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2011-07-08 00:41:39 -05:00 |
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Mike Primm
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137b6af6d5
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Fix tile render timmes, split out utility class
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2011-07-08 00:40:52 -05:00 |
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Mike Primm
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225b348154
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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4086291ce2
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Merge remote branch 'origin/master' into HEAD
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2011-07-04 09:29:02 -05:00 |
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Mike Primm
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630759c87b
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HD renderer prototype
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2011-07-04 09:28:06 -05:00 |
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Mike Primm
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c393eec159
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Workaround for CB 953 furnace freakout (fixed in CB955)
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2011-07-03 12:03:06 -05:00 |
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Mike Primm
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e724a7bccb
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Fix premature timeouts on tile read waits, causing missed tile loads
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2011-07-03 11:30:48 -05:00 |
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Mike Primm
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2863dd0acc
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Put timeout on read lock used by web server - make sure it can't be indefinite
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2011-06-28 22:33:11 -05:00 |
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Mike Primm
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48fea32500
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Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
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2011-06-28 22:13:42 -05:00 |
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Mike Primm
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39281188bc
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Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
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2011-06-25 16:01:06 -05:00 |
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Mike Primm
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6dac7f0689
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Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
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2011-06-25 01:13:40 -05:00 |
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Mike Primm
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c2ee0ebd42
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Add requestion option to trust client-provided name in sendMessage for
internal web server
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2011-06-23 16:35:17 -05:00 |
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Mike Primm
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f722c6fdc8
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Finish zoom out on normal and 'bigworld' mode, fix marker coordinates
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2011-06-23 00:53:56 -05:00 |
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Mike Primm
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e584e3202b
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Add delay-retry loop for handling temporarily locked image file writes
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2011-06-20 16:58:07 -05:00 |
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Mike Primm
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edf7d4f5c8
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Add biome-based coloring option for surface map
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2011-06-20 00:09:22 -05:00 |
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Mike Primm
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2bc9b410a6
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Add support for throttling chunk load rate, spreading over ticks
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2011-06-18 19:43:47 -05:00 |
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Mike Primm
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ffc08173b4
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Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
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2011-06-16 23:37:28 -05:00 |
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Mike Primm
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b1d1075dfe
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Add support for ChunkSnapshot API (CB860), maintain legacy support too
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2011-06-15 01:27:59 -05:00 |
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Mike Primm
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c4646dc299
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Add transparency option on Flat and Surface map, fix file locks
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2011-05-31 23:44:17 -05:00 |
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Mike Primm
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c48d06eec1
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Add file access synchronization to prevent conflicting tile updates
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2011-05-31 21:20:23 -05:00 |
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