Commit graph

489 commits

Author SHA1 Message Date
Mike Primm
a01441992d Add hidebydefault setting to playermarkers component too 2011-08-26 01:22:03 -05:00
Mike Primm
b2f126f183 Add hidebydefault option for regions layers 2011-08-26 00:13:03 -05:00
Mike Primm
af3301c22b Use towns list in Towny worlds/* files to get valid towns (old towns
still in towns/* directory)
2011-08-25 14:49:32 -05:00
Mike Primm
673a477275 Disable IOImage cache use for image loads 2011-08-25 14:48:42 -05:00
Mike Primm
f29f5a59d6 Towny fixes - multiple areas on multiple worlds per town 2011-08-24 22:11:31 -05:00
Mike Primm
70246bc1fc Fix accessory face mixing 2011-08-24 01:23:05 -05:00
Mike Primm
2ec946eb52 Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
4a5d8eea38 Add customstyle settings for per-region style, nation style for Towny, lots for Residence 2011-08-22 22:16:38 -05:00
Mike Primm
0f4a713d3d Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it 2011-08-22 19:21:03 -05:00
Mike Primm
ae0d4be0f7 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
b4c8d24045 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
dd5b22c668 Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then 2011-08-20 21:31:14 -05:00
Mike Primm
a0cab54336 Add setting for progressloginterval 2011-08-20 16:45:21 -05:00
Mike Primm
2dd769d9a3 Add progressloginterval setting - control how often progress messages done 2011-08-20 16:43:18 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
ff7a781cd8 Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
fb73802e9b Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
110e0a3b06 Fix Residence region output in JSON mode 2011-08-19 11:27:38 -05:00
Mike Primm
3d4bd679cf Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
368c6b0c45 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
f57b165b4b Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
a3015f78d2 Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
d2d60b47cc Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
8c685d2fd8 Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
aa9a1f888d Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
5091063d02 More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
b5d2b4ba34 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
dd584ebfc7 Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
d2b45a9710 Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
ec1797f43d Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
78c2f613b1 Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
2ad5613714 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00
Mike Primm
2c9285666d Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
3c702b830e Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it 2011-08-10 22:37:41 -05:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
3701ff697f Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
9dea9fa24b Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
96bce88544 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
b679acb553 Check for overflow on biome lookup - prevent exceptions on some worlds 2011-08-09 00:18:38 -05:00
Mike Primm
4488a9d227 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
e74d4018e1 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
16c0ee9696 Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
ea53e4cb94 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
c2df89899e Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
FrozenCow
5f1915491f Changed version to 0.21. 2011-08-06 20:04:53 +02:00
Mike Primm
8e6705c143 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
d46755f125 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00