Mike Primm
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497071aac9
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Clean up warnings, extra imports. Fix post_1_8 logic. Color multiplier cache
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2012-01-16 23:06:31 -06:00 |
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Mike Primm
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3db079f90f
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More porting prep, tune up invalidates and touches
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2012-01-09 01:02:53 +08:00 |
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Mike Primm
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42418edf1f
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Start isolating Bukkit dependencies, prep code for ports
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2012-01-08 01:47:11 -06:00 |
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Mike Primm
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0c9cfedb6e
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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4316e1f3e4
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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d21d640eae
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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02329673b2
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Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly
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2011-07-09 17:01:40 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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52f23f5e2d
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Start structuring for shaders and perspectives
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2011-07-08 01:34:22 -05:00 |
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