Commit graph

30 commits

Author SHA1 Message Date
Mike Primm
b0bdde1b41 Support rendering trapdoors in open and closed states 2011-11-04 13:13:34 +08:00
Mike Primm
cdded1de59 Add new/updated blocks for 1.9-pre4 (white-stone, air portal) 2011-10-13 22:57:33 -05:00
Mike Primm
a57a2fb167 Fix broken air portal frame model 2011-10-08 12:24:59 +08:00
Mike Primm
95b219ee09 Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table) 2011-10-06 23:23:01 -05:00
Mike Primm
316bc8f31f Improve plant models and texture mappings 2011-10-01 11:32:00 +08:00
Mike Primm
612f381777 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
fbd8cac954 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
910bef70e0 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
1698379ae4 Make redstone torches redder, fix jack-o-lantern orientation for 1.8 2011-09-22 02:07:41 +08:00
Mike Primm
b0f9ed5efe Fix sign models and textures 2011-09-19 13:36:05 -05:00
Mike Primm
b6e67efe0a Fix farmland textures 2011-09-19 12:43:28 -05:00
Mike Primm
58eb95ec9e Make cactus semi-transparent (subtle lighting issues) 2011-09-16 23:49:13 +08:00
Mike Primm
488486018b Add silverfish block data handling (stone, cobblestone, stone bricks) 2011-09-14 11:43:35 -05:00
Mike Primm
40e73dab3e Fix new stair and stem transparency 2011-09-11 13:31:09 -05:00
Mike Primm
ad33c5477e Add pumpkin and melon stems 2011-09-11 13:24:01 -05:00
Mike Primm
bcbf97a334 Add full mushroom texture maps (exterior vs interior, stems) 2011-09-11 10:40:27 -05:00
Mike Primm
85d6f23d31 Fix glass pane tops 2011-09-10 23:42:21 -05:00
Mike Primm
01d9015867 More 1.8 block support - gates, glass panes, iron fences, vines 2011-09-10 23:15:57 -05:00
Mike Primm
04b3dadc1d Start 1.8 block textures and models 2011-09-10 15:53:38 -05:00
Mike Primm
404d082ab1 Fix texture rotation for NE and SW rail corners 2011-09-03 03:23:34 +08:00
Mike Primm
5fc08324d2 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-30 03:23:11 +08:00
Mike Primm
dd584ebfc7 Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
4488a9d227 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
e74d4018e1 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
ea53e4cb94 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
c2df89899e Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
Mike Primm
66496e4eb6 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
11713154c6 Fix bedrock texture (thanks, Graloth!) 2011-07-23 22:53:12 -05:00
Mike Primm
004b70581f Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded 2011-07-23 15:29:47 -05:00
Renamed from renderdata/texture.txt (Browse further)