Mike Primm
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b0bdde1b41
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Support rendering trapdoors in open and closed states
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2011-11-04 13:13:34 +08:00 |
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Mike Primm
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cdded1de59
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Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
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2011-10-13 22:57:33 -05:00 |
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Mike Primm
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a57a2fb167
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Fix broken air portal frame model
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2011-10-08 12:24:59 +08:00 |
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Mike Primm
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95b219ee09
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Add support for new 1.9-pre3 blocks (cauldron,air portal, brewing stand, enchantment table)
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2011-10-06 23:23:01 -05:00 |
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Mike Primm
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316bc8f31f
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Improve plant models and texture mappings
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2011-10-01 11:32:00 +08:00 |
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Mike Primm
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612f381777
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Fix vines to use foliagecolor shading, fix global default handling for swampshaded
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2011-09-25 23:23:17 -05:00 |
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Mike Primm
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fbd8cac954
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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910bef70e0
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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1698379ae4
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Make redstone torches redder, fix jack-o-lantern orientation for 1.8
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2011-09-22 02:07:41 +08:00 |
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Mike Primm
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b0f9ed5efe
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Fix sign models and textures
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2011-09-19 13:36:05 -05:00 |
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Mike Primm
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b6e67efe0a
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Fix farmland textures
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2011-09-19 12:43:28 -05:00 |
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Mike Primm
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58eb95ec9e
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Make cactus semi-transparent (subtle lighting issues)
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2011-09-16 23:49:13 +08:00 |
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Mike Primm
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488486018b
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Add silverfish block data handling (stone, cobblestone, stone bricks)
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2011-09-14 11:43:35 -05:00 |
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Mike Primm
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40e73dab3e
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Fix new stair and stem transparency
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2011-09-11 13:31:09 -05:00 |
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Mike Primm
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ad33c5477e
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Add pumpkin and melon stems
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2011-09-11 13:24:01 -05:00 |
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Mike Primm
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bcbf97a334
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Add full mushroom texture maps (exterior vs interior, stems)
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2011-09-11 10:40:27 -05:00 |
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Mike Primm
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85d6f23d31
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Fix glass pane tops
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2011-09-10 23:42:21 -05:00 |
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Mike Primm
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01d9015867
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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Mike Primm
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04b3dadc1d
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Start 1.8 block textures and models
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2011-09-10 15:53:38 -05:00 |
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Mike Primm
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404d082ab1
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Fix texture rotation for NE and SW rail corners
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2011-09-03 03:23:34 +08:00 |
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Mike Primm
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5fc08324d2
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-30 03:23:11 +08:00 |
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Mike Primm
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dd584ebfc7
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Update rail and ladder models - work better with non-default textures
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2011-08-14 13:13:24 +08:00 |
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Mike Primm
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eea435fa69
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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4488a9d227
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Add leaves id=3: apparently alpha-map leaves migrated to this?
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2011-08-08 09:20:10 -05:00 |
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Mike Primm
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e74d4018e1
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Add mappings for leaves for +12 - not sure if needed, but can't hurt
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2011-08-07 22:58:51 -05:00 |
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Mike Primm
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ea53e4cb94
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Handle fade-processing bit values on leaves (N, N+4, N+8)
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2011-08-07 10:29:54 -05:00 |
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FrozenCow
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c2df89899e
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Added another data-value (8) for leaves that occurs in parts of the trees in Skylands.
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2011-08-07 16:55:22 +02:00 |
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Mike Primm
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66496e4eb6
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Improve texture rendering for redstone wire
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2011-07-30 01:22:05 -05:00 |
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Mike Primm
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11713154c6
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Fix bedrock texture (thanks, Graloth!)
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2011-07-23 22:53:12 -05:00 |
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Mike Primm
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004b70581f
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Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded
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2011-07-23 15:29:47 -05:00 |
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