Commit graph

8 commits

Author SHA1 Message Date
Mike Primm
b1d1075dfe Add support for ChunkSnapshot API (CB860), maintain legacy support too 2011-06-15 01:27:59 -05:00
Mike Primm
995f4c242a More memory tuning on BufferedImage handling, workaround bukkit leak 2011-05-29 22:54:32 +08:00
Mike Primm
15fb1ec743 Fetch height map from Chunk - more performance 2011-05-28 01:59:02 -05:00
Mike Primm
9b12ebc025 Shift all rendering over to async thread pool, minimize server thread
load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
992a905b0a Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
mikeprimm
2ccf70d3fe Make sure boundary condition is right on getMaximumY - must be 1 or higher 2011-05-20 08:46:12 -07:00
Mike Primm
3365a96565 Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00