Mike Primm
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b3a15022e8
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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2011-07-24 17:14:45 -05:00 |
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Mike Primm
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1913272b9e
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Add 'radiusrender' command to allow limited render by player in radius
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2011-07-24 00:00:32 -05:00 |
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Mike Primm
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004b70581f
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Package more of default data/config in JAR, lay down when needed, to avoid stomping customized configuration when unneeded
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2011-07-23 15:29:47 -05:00 |
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Mike Primm
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c713a3bfd6
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Merge remote branch 'origin/master'
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2011-07-23 09:30:57 -05:00 |
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Mike Primm
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b46d85f89e
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Shift models and texture data into 'renderdata' directory
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2011-07-23 09:30:22 -05:00 |
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Mike Primm
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3a42fdefe4
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Add single chest orientation calculation
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2011-07-23 00:49:09 -05:00 |
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Mike Primm
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c95248b39a
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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4ab3f17463
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Restructure templates into template directory, multiple files
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2011-07-22 21:18:02 -05:00 |
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Mike Primm
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5275094565
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Add support for enforcing banned-ips.txt on internal web server
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2011-07-22 16:56:08 -05:00 |
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Mike Primm
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c9455f3ace
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Improve handling of scaled down models in subblock renderer
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2011-07-22 13:11:03 -05:00 |
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Mike Primm
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1ef5da526a
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Avoid overflows during model scale down
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2011-07-22 08:49:50 -05:00 |
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Mike Primm
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ba693f0639
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Improve progress messages, make sure HDMaps that share render only render once
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2011-07-22 01:42:10 -05:00 |
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Mike Primm
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16e5b4f9b7
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Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution
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2011-07-21 23:25:59 -05:00 |
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Mike Primm
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c3822c5c5c
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Make incremental update zoom processing more disk I/O efficient
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2011-07-21 18:33:04 -05:00 |
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Mike Primm
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c0df51d532
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Stop using Bukkit scheduler - isn't working reliably
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2011-07-21 15:33:38 -05:00 |
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Mike Primm
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d6324e0717
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Add support for compass rose in all 8 cardinal directions
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2011-07-21 02:50:29 -05:00 |
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Mike Primm
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4713cf7574
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start move to break up configuration.txt, stop stomping user configurations on upgrade
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2011-07-20 23:55:05 -05:00 |
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Mike Primm
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c0fccfcb2f
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Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt
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2011-07-20 21:52:43 -05:00 |
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Mike Primm
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21c32cab04
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Add proper Connection response to keep-alive handling
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2011-07-20 01:37:31 -05:00 |
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Mike Primm
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50e7c3856c
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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866f3710be
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Handle snow lighting special case
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2011-07-19 17:45:05 -05:00 |
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Mike Primm
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2dfa729260
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Undo bad fix - broke some models
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2011-07-19 16:39:09 -05:00 |
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Mike Primm
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684a82733c
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Add nether support to HDMap
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2011-07-19 15:11:44 -05:00 |
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Mike Primm
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09fd5abc2f
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Fix wool coloring in texture support
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2011-07-19 01:47:46 -05:00 |
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Mike Primm
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e03c141d3e
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Merge remote branch 'upstream/master' into HEAD
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2011-07-19 00:53:02 -05:00 |
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Mike Primm
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90b3d682ad
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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FrozenCow
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65cde3fa1e
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Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php)
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2011-07-18 13:13:02 +02:00 |
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Mike Primm
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929175ebfc
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Add handling for custom_still_water, custom_still_lava, etc
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2011-07-17 20:51:51 -05:00 |
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Mike Primm
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cdfab824cc
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Fix texture pack scaling support
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2011-07-17 18:13:03 -05:00 |
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Mike Primm
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cd7ffee82a
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Make workaround for adaptive - be faster when bukkit isn't tripping up
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2011-07-17 16:32:34 -05:00 |
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Mike Primm
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c9a225536e
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Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
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2011-07-17 16:19:24 -05:00 |
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Mike Primm
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5208825555
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Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt
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2011-07-17 11:02:22 -05:00 |
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Mike Primm
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a8f3f17513
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Correct wood grain orientation from top
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2011-07-17 02:42:35 -05:00 |
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Mike Primm
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caacea0004
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Finish first pass of texture mapping
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2011-07-17 02:20:13 -05:00 |
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Mike Primm
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d70d9a75c6
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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79d63be6f3
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Start on texture pack shader
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2011-07-15 23:19:05 -05:00 |
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Mike Primm
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f461b67459
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More texture pack work
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2011-07-15 17:37:54 -05:00 |
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Mike Primm
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2e58ba2b70
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Fix non-power-of-two scaling on models and textures
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2011-07-15 09:29:27 -05:00 |
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Mike Primm
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e5b0dd3c82
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Start on texture pack loader/scaler
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2011-07-15 08:28:09 -05:00 |
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Mike Primm
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c1e11b776f
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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2943159ffd
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More models (beds, etc), proper fence support, lighting fixes for steps and slabs
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2011-07-12 23:32:18 -05:00 |
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Mike Primm
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eb4e768764
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Make default shader more consistent with Kzed shader
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2011-07-12 18:02:01 -05:00 |
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Mike Primm
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ea44be18d1
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Add models.txt, and code to load models from it, and lots of models
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2011-07-12 02:08:48 -05:00 |
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Mike Primm
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315bca015d
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Fix biome rendering
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2011-07-11 09:37:03 -05:00 |
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Mike Primm
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c078c63195
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Add support for non-cube block models, subblock tracing for them
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2011-07-11 02:14:55 -05:00 |
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Mike Primm
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515714d8c1
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Add cancelable custom event for reporting of messages received from web
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2011-07-09 21:39:49 -05:00 |
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Mike Primm
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54cb8980d6
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Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly
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2011-07-09 17:01:40 -05:00 |
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Mike Primm
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a0f21d5d9b
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Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too.
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2011-07-09 15:51:32 -05:00 |
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Mike Primm
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09d61770cf
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Add HD cave shader
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2011-07-09 02:19:56 -05:00 |
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Mike Primm
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778cd508d8
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Split lighting and shading - add lightings.txt
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2011-07-09 01:26:47 -05:00 |
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