Mike Primm
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b420e091a1
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Another try at 1.9 chunk freeze workaround - avoid unloadChunk API
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2016-04-08 00:25:30 -05:00 |
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Mike Primm
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a973e06c0c
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Try to handle TerrainControl biomes
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2016-04-01 23:55:53 -05:00 |
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Mike Primm
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c701992072
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Add workaround for Spigot 1.9 problem with unloadChunk(safe=false)
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2016-03-28 19:41:08 -05:00 |
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Mike Primm
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ac30cf775d
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Update to use Bukkit 1.7.10-R0.1 API, rip out old SpoutPlugin support
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2014-10-13 09:41:14 -05:00 |
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Mike Primm
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573f6b1ce1
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Add initial support for Glowstone server
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2014-09-06 19:19:20 -05:00 |
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Mike Primm
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61f62c5e80
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Rework chunk loading timing stats - simpler, more useful
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2014-02-04 07:05:24 -06:00 |
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Mike Primm
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090e8b9aad
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Revert "Add more metrics to chunk loading (for testing)"
This reverts commit ee2755fc3b.
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2014-02-03 22:27:04 -06:00 |
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Mike Primm
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ee2755fc3b
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Add more metrics to chunk loading (for testing)
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2014-02-03 21:36:43 -06:00 |
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Mike Primm
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a174397e9e
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Add getInhabitedTime()
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2014-01-17 17:40:39 -06:00 |
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Mike Primm
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b5e22df224
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Revert chunk load change - but still make sure they don't unload under us
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2013-05-10 17:36:27 -05:00 |
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Mike Primm
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042edaac27
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Revert "Additional check on loaded chunks : avoid getChunkAt rare exception"
This reverts commit 99e43bb65f.
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2013-05-10 17:00:52 -05:00 |
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Mike Primm
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99e43bb65f
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Additional check on loaded chunks : avoid getChunkAt rare exception
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2013-05-08 19:35:45 -05:00 |
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Mike Primm
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8eaa7d1325
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Tune performance on map iterator
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2013-04-26 21:44:29 -05:00 |
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Mike Primm
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40dd2025f2
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Add Custom Colors support for texture packs
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2013-04-22 23:03:07 -05:00 |
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Mike Primm
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cd5a9784ad
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Make sure chunk unload queue is processed quickly enough on MCPC
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2013-03-18 20:30:13 -05:00 |
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Mike Primm
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ecbdf6e8d9
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Switch MCPC+ to using unloadChunkRequest - unloadChunk() seems to not clean up properly
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2013-03-17 23:43:11 -05:00 |
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Mike Primm
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8dc1712870
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Drop autogenerate option
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2013-02-24 20:24:05 -06:00 |
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dejavecu
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657ab554cf
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Added support of round visibility limits
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2013-02-16 03:59:07 +04:00 |
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Mike Primm
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53886ce0ab
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Combine support for pre 1.4.5 versions and new 1.4.x packaging crud
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2012-12-09 22:28:21 -06:00 |
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Mike Primm
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4d82312dad
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Add tile entity data collection
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2012-11-22 00:50:55 -06:00 |
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Mike Primm
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92347c1ab8
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First pass of custom renderer support
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2012-11-19 15:56:55 -06:00 |
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Mike Primm
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2bfcc50dd9
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Support world loading/unloading - allow viewing while world unloaded
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2012-11-10 23:47:40 -06:00 |
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Mike Primm
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8cfff737f7
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Add support for handling custom biomes (ExtraBiomes XL)
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2012-11-09 21:01:11 -06:00 |
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Mike Primm
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e224cd2f98
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Cleanup unused methods, speed up world lookup
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2012-10-17 19:42:37 -05:00 |
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Mike Primm
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8b67ae644f
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Set to 0.70.3 - fix for CB internals change in 1.3.1-R2.1
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2012-08-19 18:04:36 -05:00 |
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Mike Primm
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6e05a1fa14
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Add workaround for CB chunk unload issue
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2012-08-13 00:17:09 -05:00 |
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Mike Primm
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bb4cc1928d
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Turn back on loading of unpopulated chunks - flag in CB doesn't appear
to be reliable
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2012-08-09 17:52:10 -05:00 |
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Mike Primm
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c1b50eb70c
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Set to 0.70.1
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2012-08-08 23:47:07 -05:00 |
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Mike Primm
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8a97b1c187
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Streamline chunk load/unload, ignore unpopulated chunks, handle broken Spout mods better
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2012-08-02 02:07:17 -05:00 |
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Mike Primm
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78ad76e6e8
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Cleanup warnings
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2012-07-21 00:35:41 -05:00 |
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Mike Primm
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419cbb8f1f
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Handle exceptions from Bukkit on chunk loads - keep from being killed by them...
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2012-07-16 00:51:13 -05:00 |
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Mike Primm
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c21e738cb0
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More protection against exceptions for blocks at top of world
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2012-05-23 08:13:47 -05:00 |
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Mike Primm
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16ebb5da15
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Fix handling of unknown biomes (For Trees++)
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2012-04-09 18:03:32 -05:00 |
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Mike Primm
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5329577d85
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Handle 1.2.x world height in chunks with Spout plus custom blocks
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2012-03-28 11:39:39 -05:00 |
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Mike Primm
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00d738bbbf
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Add misc/swampgrasscolor.png and misc/swampfoliagecolor.png support
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2012-03-17 00:34:33 -05:00 |
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Mike Primm
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5039af5e8e
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Handle custom water color shading (misc/watercolorX.png)
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2012-03-16 22:48:33 -05:00 |
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Mike Primm
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179eeca03d
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Handle lighting checks above world top
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2012-03-13 01:10:47 -05:00 |
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Mike Primm
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da237e7776
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More cleanup
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2012-03-11 19:56:54 -05:00 |
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Mike Primm
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4de23cc846
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Update to 1.2 biome shading model (1.1 maps will be 1.2-style shaded - sorry)
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2012-03-11 16:17:32 -05:00 |
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Mike Primm
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fb5ee1a72e
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Try fix for getHighestBlockY() not working as advertised
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2012-03-09 14:33:51 -06:00 |
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Mike Primm
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8928ad8667
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Fix nether render in 1.1 and 1.2
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2012-03-04 20:21:01 -06:00 |
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Mike Primm
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2e7fc84a9b
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Big performance boost - exploit empty section data, max block y in ray trace
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2012-03-03 09:33:07 -06:00 |
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Mike Primm
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8bb6083b27
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Support world names with '/' characters (substitute internally with '-')
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2012-02-27 22:14:48 -06:00 |
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Mike Primm
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fb9b0b0d2a
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Fix section size
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2012-02-17 00:13:33 -06:00 |
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Mike Primm
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94f0cd48a6
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Add section empty methods
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2012-02-16 22:45:34 -06:00 |
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Mike Primm
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5b1a1462f1
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Fix dependency on bukkit-bleeding level bukkit
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2012-02-16 07:53:15 -06:00 |
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Mike Primm
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39b7a949ad
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Chunk section prep
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2012-02-15 22:34:45 -06:00 |
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Mike Primm
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7b8f4ce501
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Strip out obsolete pre 1.1 bukkit workarounds, fixes
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2012-02-14 20:54:36 -06:00 |
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Mike Primm
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e5a336bbe2
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Add some extra array bounds protection
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2012-02-11 23:28:44 -06:00 |
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Mike Primm
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a1f881b48f
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Make smooth swamp biome shading smoother
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2012-02-10 21:54:32 -06:00 |
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