Mike Primm
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b72cc2063a
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Add support for non-cube block models, subblock tracing for them
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2011-07-11 02:14:55 -05:00 |
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Mike Primm
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02329673b2
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Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly
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2011-07-09 17:01:40 -05:00 |
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Mike Primm
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898f4a6740
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Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too.
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2011-07-09 15:51:32 -05:00 |
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Mike Primm
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02fa9384ac
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Add HD cave shader
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2011-07-09 02:19:56 -05:00 |
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Mike Primm
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a3c00a1026
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Split lighting and shading - add lightings.txt
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2011-07-09 01:26:47 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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7e5865a899
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Merge remote branch 'origin/hdrender' into HEAD
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2011-07-08 01:36:19 -05:00 |
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Mike Primm
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52f23f5e2d
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Start structuring for shaders and perspectives
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2011-07-08 01:34:22 -05:00 |
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Mike Primm
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56e5f6fbb3
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Split perspective state out, to let shaders better interact with it
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2011-07-07 08:41:31 -05:00 |
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Mike Primm
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4f73d2cbd6
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Clean up HDMap dither, fix tile update events
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2011-07-07 00:35:59 -05:00 |
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Mike Primm
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225b348154
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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1f2722b249
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Get full existing shader function working on HDMap
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2011-07-05 22:17:22 -05:00 |
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Mike Primm
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961eb17536
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Fix zoom-out coordinate consistency on HDMaps
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2011-07-04 10:18:05 -05:00 |
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Mike Primm
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630759c87b
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HD renderer prototype
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2011-07-04 09:28:06 -05:00 |
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