Commit graph

475 commits

Author SHA1 Message Date
Mike Primm
bdd32e4ca4 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-21 05:31:07 +08:00
Mike Primm
d262cd46a0 Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-21 05:30:52 +08:00
Mike Primm
a6f71cdbd7 Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-20 11:38:55 +08:00
Mike Primm
b2248e1423 Fix Residence region output in JSON mode 2011-08-20 00:29:55 +08:00
Mike Primm
0518ed8ea5 Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-18 12:14:56 +08:00
Mike Primm
00be12cb2b Turn off using temp file in ImageIO - our images are too small to do that 2011-08-17 10:26:07 +08:00
Mike Primm
f57b165b4b Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
a3015f78d2 Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
d2d60b47cc Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
8c685d2fd8 Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
aa9a1f888d Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
5091063d02 More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
b5d2b4ba34 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
dd584ebfc7 Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
d2b45a9710 Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
ec1797f43d Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
78c2f613b1 Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
2ad5613714 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00
Mike Primm
2c9285666d Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
3c702b830e Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it 2011-08-10 22:37:41 -05:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
3701ff697f Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
9dea9fa24b Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
96bce88544 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
b679acb553 Check for overflow on biome lookup - prevent exceptions on some worlds 2011-08-09 00:18:38 -05:00
Mike Primm
4488a9d227 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
e74d4018e1 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
16c0ee9696 Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
ea53e4cb94 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
c2df89899e Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
FrozenCow
5f1915491f Changed version to 0.21. 2011-08-06 20:04:53 +02:00
Mike Primm
8e6705c143 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
d46755f125 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00
Mike Primm
788b22b925 Fix armor calculation - round vs truncate 2011-08-03 22:45:18 -05:00
Mike Primm
2a8cab8a46 Make mapzoomin for Kzed consistent with previous versions (2 below
native)
2011-08-03 15:09:28 -05:00
Mike Primm
6a6e0b43aa Fix marker position logic and zoom range calculation on Kzed and Flat 2011-08-02 21:51:00 -05:00
Mike Primm
a51bfa7cf4 Get name and prefix use consistent 2011-07-31 22:40:18 -05:00
Mike Primm
8607b4596b Fix zoom out processing for kzed maps - used name not prefix 2011-07-31 22:30:02 -05:00
Mike Primm
ed8490fdbc Fix trap when bad basenode in region component 2011-07-31 11:14:36 -05:00
Mike Primm
1551c97437 Merge remote branch 'origin/master' 2011-07-31 10:37:09 -05:00
Mike Primm
2fd2636583 Fix bug with not doing biome shading on normal worlds 2011-07-31 10:36:43 -05:00
Mike Primm
c446774775 Make JSON unicode encoding more thorough - don't assume anything outside ASCII should not be escaped 2011-07-30 02:13:45 -05:00
Mike Primm
66496e4eb6 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
d7e3593529 Fix map edge detection to only use lack-of-chunks: fix skylands
premature end-of-render issue
2011-07-28 10:11:34 -05:00
Mike Primm
085ca16dbb Fix message - blockform -> blockformed 2011-07-28 10:01:54 -05:00
Mike Primm
8e003c4cc6 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
FrozenCow
8ce73f51a6 Added logo-component. 2011-07-27 18:51:26 +02:00