Mike Primm
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bdd32e4ca4
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Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
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2011-08-21 05:31:07 +08:00 |
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Mike Primm
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d262cd46a0
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Make sure we can clean up event listeners during reload (make /dynmap reload work)
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2011-08-21 05:30:52 +08:00 |
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Mike Primm
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a6f71cdbd7
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-20 11:38:55 +08:00 |
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Mike Primm
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b2248e1423
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Fix Residence region output in JSON mode
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2011-08-20 00:29:55 +08:00 |
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Mike Primm
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0518ed8ea5
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Add 'parallelrendercnt' - multi-core fullrender support (experimental)
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2011-08-18 12:14:56 +08:00 |
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Mike Primm
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00be12cb2b
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Turn off using temp file in ImageIO - our images are too small to do that
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2011-08-17 10:26:07 +08:00 |
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Mike Primm
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f57b165b4b
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Add triggered update queue length to /dynmap stats
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2011-08-16 13:48:00 +08:00 |
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Mike Primm
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a3015f78d2
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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d2d60b47cc
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Change console fullrender to seed from world's center setting, vs 0,0,0
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2011-08-15 21:10:44 +08:00 |
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Mike Primm
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8c685d2fd8
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Avoid exception try-catch on nominal path
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2011-08-15 07:25:18 +08:00 |
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Mike Primm
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aa9a1f888d
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Fix initial zoomout processing (unnecessary updates), extra tile invalidates
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2011-08-15 07:25:17 +08:00 |
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Mike Primm
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5091063d02
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More invalidate tightening up
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2011-08-15 04:49:58 +08:00 |
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Mike Primm
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e7f134f335
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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b5d2b4ba34
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Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
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2011-08-14 14:27:20 +08:00 |
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Mike Primm
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dd584ebfc7
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Update rail and ladder models - work better with non-default textures
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2011-08-14 13:13:24 +08:00 |
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Mike Primm
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d2b45a9710
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Update Leaflet (lots of fixes)
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2011-08-14 13:12:58 +08:00 |
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Mike Primm
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eea435fa69
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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ec1797f43d
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Add model for redstone repeater
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2011-08-13 12:32:09 +08:00 |
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Mike Primm
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7bc3eb8fb5
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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78c2f613b1
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Fix alpha-blending on scaled textures, and mask textures
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2011-08-13 11:03:16 +08:00 |
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Mike Primm
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2ad5613714
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Fix armor calculation - bring in line with funky method used in MC UI
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2011-08-13 05:36:48 +08:00 |
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Mike Primm
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2c9285666d
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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3c702b830e
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Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it
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2011-08-10 22:37:41 -05:00 |
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Mike Primm
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1f336d0b6e
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Add support for selectively hiding portions of world (hiddenlimits)
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2011-08-10 22:15:18 -05:00 |
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Mike Primm
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3701ff697f
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Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
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2011-08-10 14:54:25 -05:00 |
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Mike Primm
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9dea9fa24b
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Add permissions info to plugin.yml
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2011-08-10 00:52:55 -05:00 |
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Mike Primm
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96bce88544
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Make model for cactus - they aren't quite full block
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2011-08-09 20:45:08 -05:00 |
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Mike Primm
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b679acb553
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Check for overflow on biome lookup - prevent exceptions on some worlds
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2011-08-09 00:18:38 -05:00 |
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Mike Primm
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4488a9d227
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Add leaves id=3: apparently alpha-map leaves migrated to this?
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2011-08-08 09:20:10 -05:00 |
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Mike Primm
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e74d4018e1
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Add mappings for leaves for +12 - not sure if needed, but can't hurt
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2011-08-07 22:58:51 -05:00 |
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Mike Primm
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16c0ee9696
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Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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2011-08-07 22:11:00 -05:00 |
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Mike Primm
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ea53e4cb94
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Handle fade-processing bit values on leaves (N, N+4, N+8)
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2011-08-07 10:29:54 -05:00 |
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FrozenCow
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c2df89899e
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Added another data-value (8) for leaves that occurs in parts of the trees in Skylands.
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2011-08-07 16:55:22 +02:00 |
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FrozenCow
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5f1915491f
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Changed version to 0.21.
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2011-08-06 20:04:53 +02:00 |
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Mike Primm
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8e6705c143
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Add maximumheight and minimumheight options to IsoHDPerspective
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2011-08-04 00:26:08 -05:00 |
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Mike Primm
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d46755f125
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Fix detection of blockformed, blockfaded, blockspread
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2011-08-03 23:40:25 -05:00 |
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Mike Primm
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788b22b925
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Fix armor calculation - round vs truncate
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2011-08-03 22:45:18 -05:00 |
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Mike Primm
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2a8cab8a46
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Make mapzoomin for Kzed consistent with previous versions (2 below
native)
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2011-08-03 15:09:28 -05:00 |
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Mike Primm
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6a6e0b43aa
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Fix marker position logic and zoom range calculation on Kzed and Flat
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2011-08-02 21:51:00 -05:00 |
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Mike Primm
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a51bfa7cf4
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Get name and prefix use consistent
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2011-07-31 22:40:18 -05:00 |
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Mike Primm
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8607b4596b
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Fix zoom out processing for kzed maps - used name not prefix
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2011-07-31 22:30:02 -05:00 |
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Mike Primm
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ed8490fdbc
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Fix trap when bad basenode in region component
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2011-07-31 11:14:36 -05:00 |
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Mike Primm
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1551c97437
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Merge remote branch 'origin/master'
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2011-07-31 10:37:09 -05:00 |
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Mike Primm
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2fd2636583
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Fix bug with not doing biome shading on normal worlds
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2011-07-31 10:36:43 -05:00 |
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Mike Primm
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c446774775
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Make JSON unicode encoding more thorough - don't assume anything outside ASCII should not be escaped
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2011-07-30 02:13:45 -05:00 |
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Mike Primm
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66496e4eb6
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Improve texture rendering for redstone wire
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2011-07-30 01:22:05 -05:00 |
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Mike Primm
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d7e3593529
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Fix map edge detection to only use lack-of-chunks: fix skylands
premature end-of-render issue
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2011-07-28 10:11:34 -05:00 |
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Mike Primm
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085ca16dbb
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Fix message - blockform -> blockformed
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2011-07-28 10:01:54 -05:00 |
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Mike Primm
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8e003c4cc6
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Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread'
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2011-07-28 08:08:08 -05:00 |
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FrozenCow
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8ce73f51a6
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Added logo-component.
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2011-07-27 18:51:26 +02:00 |
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