Commit graph

171 commits

Author SHA1 Message Date
Mike Primm
c13ec1c69c Add support for updating stock shaders.txt, perspectives.txt, lightings.txt with additional defaults. 2011-12-23 04:31:09 +08:00
Mike Primm
97f66c6727 Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender 2011-12-17 13:18:43 +08:00
Mike Primm
113aad4edd Fix config hashcode inconsistency on world loads (UI reload loop in JSON mode) 2011-12-09 12:22:29 +08:00
Mike Primm
9de3cf8751 Add APIs for hide/show player and for player-oriented web chat input 2011-12-05 14:17:04 +08:00
Mike Primm
24eff08094 Add 'fullrenderplayerlimit' - pause fullrender when number of active players reaches optional limit, resumes after 2011-12-03 13:17:26 +08:00
Mike Primm
f0aff822bf Add '/dynmap pause' command to pause/unpause full/radius and update rendering 2011-12-03 06:20:57 +08:00
Mike Primm
b42e3ca075 Support checking banned IPs from external server proxied requests 2011-12-03 05:32:43 +08:00
Mike Primm
9e605455b9 Make web UI reload when configuration changes, server restarts 2011-11-30 12:34:13 +08:00
Mike Primm
937c535e3f Add triggered render statistics, new /dynmap triggerstats command 2011-11-23 01:03:03 +08:00
Mike Primm
423e783b4a Add support and templates for "The End" 2011-11-21 19:25:11 -06:00
Mike Primm
c85d47c8e6 Add vlowres HD as default template set 2011-11-06 06:14:27 +08:00
Mike Primm
e579c29882 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
4624de5d8d Add support for config option (ic2-support) for enable of Industrial Craft 2011-10-30 11:58:55 +08:00
Mike Primm
bd48924051 Add API for other plugins to trigger map renders due to updated volumes 2011-10-22 17:05:21 -05:00
Mike Primm
202111adc1 Add /dynmap sendtoweb command, and published API for sending web messages 2011-10-22 16:53:15 -05:00
Mike Primm
4d3522f60f Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
0ac1326193 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
9e3b2297b8 Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
7345442479 Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
1dad9e4272 Switch default center point for maps to spawn point 2011-09-29 10:48:40 +08:00
Mike Primm
612f381777 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
194a227f85 Fix bogus warning message on markers component 2011-09-17 06:54:12 +08:00
Mike Primm
ea142ee66d Extend chunk load/generate fault in volume 2011-09-15 08:17:24 +08:00
Mike Primm
15bd1fefbd Add support for spaces in world names via double-quotes on commands 2011-09-13 12:04:05 +08:00
Mike Primm
f519dd19b7 Make marker API stay loaded across /dynmap reload (screws up API users otherwise) 2011-09-13 11:34:54 +08:00
Mike Primm
161b9b1059 Add bukkit bug workaround (http://leaky.bukkit.org/issues/1227) - piston exceptions 2011-09-12 10:31:16 +08:00
Mike Primm
63c1fe590c Add workaround for bogus Bukkit piston events (http://leaky.bukkit.org/issues/1227) 2011-09-12 10:31:16 +08:00
Mike Primm
062cba5578 Add support for showing spawn points as map markers 2011-09-08 09:47:00 +08:00
Mike Primm
2d3936fe8f Start sign support 2011-09-06 07:53:48 +08:00
Mike Primm
0338bb6f3a Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
c29786407a Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
a10477d17d Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00
Mike Primm
c20c065f55 Add support for 'http-reponse-headers' attribute to add custom response headers 2011-08-29 21:33:41 -05:00
Mike Primm
2ec946eb52 Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
0f4a713d3d Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it 2011-08-22 19:21:03 -05:00
Mike Primm
dd5b22c668 Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then 2011-08-20 21:31:14 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
ff7a781cd8 Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
d2d60b47cc Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
aa9a1f888d Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
5091063d02 More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
d46755f125 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00
Mike Primm
085ca16dbb Fix message - blockform -> blockformed 2011-07-28 10:01:54 -05:00
Mike Primm
8e003c4cc6 Retired 'snowformed' event, added 'blockformed', 'blockfaded', 'blockspread' 2011-07-28 08:08:08 -05:00
Mike Primm
9f86c5edf7 Add cancelrender command 2011-07-26 10:29:50 -05:00
Mike Primm
6db51ef27d Add max-sessions setting to configuration.txt - limits concurrent threads and sessions on internal web server 2011-07-25 20:34:37 -05:00
Mike Primm
e5a7c05fc5 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00