Mike Primm
d2c947653d
Add night view via ambientlight setting on Flat and Surface maps, add
...
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
f9f615db2d
Fix exception in world ordering code when world not in worlds list
2011-05-26 15:32:56 -05:00
FrozenCow
bc6176f3e1
Fixed order of worlds in sidebar.
2011-05-26 19:05:16 +02:00
FrozenCow
108e9d24c4
Changed the way templates and world-configuration are handled.
2011-05-24 02:13:43 +02:00
FrozenCow
e57301b14e
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
Mike Primm
3365a96565
Prototype of chunk snapshot support - pre-Bukkit API (reflection
...
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
7937a64f06
Cleaned up logging.
2011-05-19 01:36:14 +02:00
FrozenCow
e28ee185b6
Cleaned up configuration handling and added new logging class.
2011-05-19 01:36:05 +02:00
Mike Primm
084cf3f0f9
Missed one LOG_PREFIX
2011-05-19 01:35:10 +02:00
Mike Primm
28e98a617d
Add basic progress messages on fullrender (end of each map, every 100
...
renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
17ba0d4d00
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
ccbd6bf45e
Prefix all (intentional) output properly.
2011-05-17 02:38:49 +02:00
zeeZ
05f3ced64f
Tabs and spaces.
2011-05-16 14:51:18 +02:00
FrozenCow
84d01c530a
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
...
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a
Shift all imageIO and file I/O to async thread
...
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
Mike Primm
5f23afe608
Don't need additional delay - using AsycnQueue for that
2011-05-10 12:26:18 +02:00
Mike Primm
0a1de1b18e
Add option to run incremental renders on sync thread, using same chunk
...
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
88db6445f9
Added timeslicing to configuration
2011-05-10 12:26:02 +02:00
Mike Primm
95cc3ae869
Add "time-sliced" implementation of fullrender, which does one tile at
...
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00
FrozenCow
cbe562d33d
Render command now responds with a nice message.
2011-03-10 22:59:03 +01:00
FrozenCow
8d70839d3b
Some changes after running Findbugs.
2011-03-05 16:09:26 +01:00
FrozenCow
5778611227
Fixed JsonTimerTask.
2011-02-26 18:23:35 +01:00
FrozenCow
8d0f509bfe
Made MapTypes per World (instead of having MapTypes for all worlds).
2011-02-21 22:17:38 +01:00
FrozenCow
1fc2cdb636
Force making directories on tile-rendering (needs cleaner fix).
2011-02-13 23:23:15 +01:00
FrozenCow
100f3e0590
Added multiworld update support along with client-side support.
2011-02-13 01:19:47 +01:00
FrozenCow
5b0171c459
Server-side multiworld support with several improvements overal.
2011-02-12 23:47:00 +01:00
FrozenCow
5c209c2a5e
Renamed y to z in DynmapChunk.
2011-02-09 00:42:16 +01:00
FrozenCow
fb1b5df3d0
Made zoomed-rendering make use of existing tile-files instead of keeping those tiles in memory.
2011-02-08 23:38:57 +01:00
FrozenCow
38ee8657e8
Better exception handling.
2011-02-08 20:59:51 +01:00
FrozenCow
89c8d564a4
Made use of newly introduced unloadChunk in BukkitAPI + removal of unstable features.
2011-02-08 20:27:37 +01:00
FrozenCow
3e398e9124
Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue.
2011-02-06 03:00:51 +01:00
FrozenCow
3940b91d0e
Applied Eclipse formatting.
2011-02-05 02:25:18 +01:00
FrozenCow
c8cf39a440
Added unstable fullmap rendering. Also... messed up formatting by pressing ctrl+shift+f in eclipse, sigh
2011-02-05 02:01:04 +01:00
FrozenCow
138aed8c33
Added chunk loading to rendering.
2011-02-04 23:12:55 +01:00
FrozenCow
8abf596ba6
Organized imports.
2011-02-01 14:23:13 +01:00
FrozenCow
1beb4fa466
Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate.
2011-02-01 14:17:08 +01:00
Nathan Wolf
f14e097c54
Adding chat message pop-ups!
2011-01-25 14:03:27 -08:00
FrozenCow
c2047fe7c4
Fixed webpath and tilepath accepting absolute paths.
2011-01-23 19:56:59 +01:00
FrozenCow
6419469be3
Added ability to hide players (/map hide, /map hide playername(s) and /map show).
2011-01-20 22:56:39 +01:00
FrozenCow
9b8a90bf9f
Added some of the configuration options. (not all yet)
2011-01-16 21:44:03 +01:00
FrozenCow
3aa48f2215
Added configuration and renamed Map to MapType.
2011-01-16 18:09:58 +01:00
FrozenCow
18a1f484d8
Fixed to be compatible with latest Dynmap.
2011-01-15 23:18:16 +01:00
FrozenCow
b501f1d8cb
More exception handling and messages.
2011-01-15 02:57:11 +01:00
FrozenCow
342a72f39f
Made colors load from jar when not found in filesystem.
2011-01-13 11:18:54 +01:00
FrozenCow
4f0e89b1d8
Set tilePath to 'tiles/'.
2011-01-13 01:57:19 +01:00
FrozenCow
e1a3ac60e2
Cleanup/Refactoring.
2011-01-08 18:56:08 +01:00
FrozenCow
8860eb8c04
Splitted up MapManager.
2011-01-08 03:20:51 +01:00
FrozenCow
90afd9ef82
Restructured MapManager.
2011-01-07 15:36:50 +01:00
FrozenCow
6a7559f3ad
Expanded internal webserver to also handle web and tiles, where web-files can be retrieved from filesystem or jar. Also some debugging changes.
2011-01-07 04:50:43 +01:00