Commit graph

9 commits

Author SHA1 Message Date
Mike Primm
659ddc8204 Clean up warnings 2011-06-13 22:05:14 -05:00
Mike Primm
1d069f7fa7 Add alternate directory structure to better support huge worlds 2011-06-13 21:43:02 -05:00
Mike Primm
1945749971 More memory tuning on BufferedImage handling, workaround bukkit leak 2011-05-29 22:54:32 +08:00
Mike Primm
17ad35e8f0 Fetch height map from Chunk - more performance 2011-05-28 01:59:02 -05:00
Mike Primm
0b7bd6221a Shift all rendering over to async thread pool, minimize server thread
load
2011-05-28 00:08:29 -05:00
Mike Primm
a8b91c7af4 Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
8c7af9ae0e Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
mikeprimm
2299df445a Make sure boundary condition is right on getMaximumY - must be 1 or higher 2011-05-20 08:46:12 -07:00
Mike Primm
4cfc249625 Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00