Mike Primm
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659ddc8204
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Clean up warnings
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2011-06-13 22:05:14 -05:00 |
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Mike Primm
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1d069f7fa7
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Add alternate directory structure to better support huge worlds
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2011-06-13 21:43:02 -05:00 |
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Mike Primm
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1945749971
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More memory tuning on BufferedImage handling, workaround bukkit leak
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2011-05-29 22:54:32 +08:00 |
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Mike Primm
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17ad35e8f0
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Fetch height map from Chunk - more performance
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2011-05-28 01:59:02 -05:00 |
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Mike Primm
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0b7bd6221a
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Shift all rendering over to async thread pool, minimize server thread
load
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2011-05-28 00:08:29 -05:00 |
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Mike Primm
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a8b91c7af4
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Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
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2011-05-27 00:56:56 -05:00 |
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Mike Primm
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8c7af9ae0e
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Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
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2011-05-20 20:52:34 -05:00 |
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mikeprimm
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2299df445a
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Make sure boundary condition is right on getMaximumY - must be 1 or higher
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2011-05-20 08:46:12 -07:00 |
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Mike Primm
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4cfc249625
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Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
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2011-05-20 01:38:49 -05:00 |
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