Commit graph

16 commits

Author SHA1 Message Date
Mike Primm
de2cdf5411 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
57ea6aefd6 Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
b72cc2063a Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
02329673b2 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
898f4a6740 Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
02fa9384ac Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
a3c00a1026 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
69baafe597 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
7e5865a899 Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
52f23f5e2d Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
56e5f6fbb3 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00
Mike Primm
4f73d2cbd6 Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
225b348154 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
1f2722b249 Get full existing shader function working on HDMap 2011-07-05 22:17:22 -05:00
Mike Primm
961eb17536 Fix zoom-out coordinate consistency on HDMaps 2011-07-04 10:18:05 -05:00
Mike Primm
630759c87b HD renderer prototype 2011-07-04 09:28:06 -05:00