Mike Primm
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9408bb9e2a
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Fix chunk lighting for deep water (no skylight data)
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2020-01-23 23:38:09 -06:00 |
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Mike Primm
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b34b7617b5
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Alter default behavior when no SkyLight to 'full' vs 'none'
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2019-12-15 12:18:52 -06:00 |
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Mike Primm
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e43a3148bc
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Patch up 1.15 water shading
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2019-12-15 00:26:17 -06:00 |
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Mike Primm
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f49daa2d1d
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Add experimental option to try to migrate old chunks
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2019-06-09 09:59:08 -05:00 |
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Mike Primm
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31dd4dee0f
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Fix 1.14 biome mapping
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2019-06-08 21:47:43 -05:00 |
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Mike Primm
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6b4e7a205f
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Avoid rendering incompletely generated chunks
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2019-06-05 21:32:31 -05:00 |
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Mike Primm
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7e7e2aa980
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Fix 1.14 biome shading
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2019-06-05 19:36:54 -05:00 |
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Mike Primm
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fe7eb8df4f
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Attempt to fix grass shading in 1.14.x
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2019-06-05 18:48:45 -05:00 |
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Mike Primm
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70b68ea8db
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Fix water color shading in 1.14
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2019-06-05 18:39:00 -05:00 |
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Mike Primm
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82508681e9
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More 1.14 and 1.14.1 fixes
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2019-05-14 19:51:42 -05:00 |
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Mike Primm
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c42b9115ad
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Prototype direct NBT reading for 1.14
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2019-05-13 23:09:47 -05:00 |
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Mike Primm
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da7add2782
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Clean up more - still no luck working around load/unload chunk memory
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2019-05-11 21:47:27 -05:00 |
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Mike Primm
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1f47cf12d3
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Improved workaround for 1.14 chunk load problems
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2019-05-11 16:45:10 -05:00 |
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Mike Primm
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126ebb7f5c
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Workaround to get 1.14 working
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2019-05-03 21:46:06 -05:00 |
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Mike Primm
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2a2fd9e10b
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Get gspigot 1.14 runnin
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2019-04-27 18:55:19 -05:00 |
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Mike Primm
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71f6b3dfe8
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Start spigot 1.14 support
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2019-04-27 16:46:34 -05:00 |
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