Commit graph

16 commits

Author SHA1 Message Date
Mike Primm
9408bb9e2a Fix chunk lighting for deep water (no skylight data) 2020-01-23 23:38:09 -06:00
Mike Primm
b34b7617b5 Alter default behavior when no SkyLight to 'full' vs 'none' 2019-12-15 12:18:52 -06:00
Mike Primm
e43a3148bc Patch up 1.15 water shading 2019-12-15 00:26:17 -06:00
Mike Primm
f49daa2d1d Add experimental option to try to migrate old chunks 2019-06-09 09:59:08 -05:00
Mike Primm
31dd4dee0f Fix 1.14 biome mapping 2019-06-08 21:47:43 -05:00
Mike Primm
6b4e7a205f Avoid rendering incompletely generated chunks 2019-06-05 21:32:31 -05:00
Mike Primm
7e7e2aa980 Fix 1.14 biome shading 2019-06-05 19:36:54 -05:00
Mike Primm
fe7eb8df4f Attempt to fix grass shading in 1.14.x 2019-06-05 18:48:45 -05:00
Mike Primm
70b68ea8db Fix water color shading in 1.14 2019-06-05 18:39:00 -05:00
Mike Primm
82508681e9 More 1.14 and 1.14.1 fixes 2019-05-14 19:51:42 -05:00
Mike Primm
c42b9115ad Prototype direct NBT reading for 1.14 2019-05-13 23:09:47 -05:00
Mike Primm
da7add2782 Clean up more - still no luck working around load/unload chunk memory 2019-05-11 21:47:27 -05:00
Mike Primm
1f47cf12d3 Improved workaround for 1.14 chunk load problems 2019-05-11 16:45:10 -05:00
Mike Primm
126ebb7f5c Workaround to get 1.14 working 2019-05-03 21:46:06 -05:00
Mike Primm
2a2fd9e10b Get gspigot 1.14 runnin 2019-04-27 18:55:19 -05:00
Mike Primm
71f6b3dfe8 Start spigot 1.14 support 2019-04-27 16:46:34 -05:00