Commit graph

119 commits

Author SHA1 Message Date
Mike Primm
e579c29882 Add /dynmap purgequeue to purge tile update queue 2011-10-30 23:05:33 +08:00
Mike Primm
4d3522f60f Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
4fd529cad7 Allow (N+1)/2 update tiles for N cores to be active 2011-10-07 18:29:38 -05:00
Mike Primm
b3e764d36e Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender 2011-10-07 18:19:38 -05:00
Mike Primm
bb84293eed Work on managing update tile queue better 2011-10-07 15:18:34 -05:00
Mike Primm
9e3b2297b8 Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
7345442479 Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
22a903eac4 Add 'hideores' option to make ore blocks look like plain stone 2011-09-29 10:48:40 +08:00
Mike Primm
764e3d8dbf Remove API reference for too-new API - too soon to be using it 2011-09-26 23:50:30 -05:00
Mike Primm
5e13b53cd5 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
74cefd899b Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
612f381777 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
fbd8cac954 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
9f1d059c23 Add support for saving/restoring of pending tile updates on server stops/start 2011-09-21 23:18:23 -05:00
Mike Primm
54fa36d267 Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list 2011-09-18 23:38:34 +08:00
Mike Primm
bc7b848fd5 Fix single map render message on single map render of day/night worlds 2011-09-06 04:41:08 +08:00
Mike Primm
e4f0a17161 Add marker update/delete events for client 2011-09-03 01:06:00 -05:00
Mike Primm
2dd769d9a3 Add progressloginterval setting - control how often progress messages done 2011-08-20 16:43:18 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
3d4bd679cf Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
f57b165b4b Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
aa9a1f888d Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
b5d2b4ba34 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
1f336d0b6e Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
d7e3593529 Fix map edge detection to only use lack-of-chunks: fix skylands
premature end-of-render issue
2011-07-28 10:11:34 -05:00
Mike Primm
d9127f0e2f Tighten up shutdown of zoom file processing during reload 2011-07-27 08:04:53 -05:00
Mike Primm
9f86c5edf7 Add cancelrender command 2011-07-26 10:29:50 -05:00
Mike Primm
e5a7c05fc5 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
d33d75b0d0 Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset. 2011-07-24 20:34:39 -05:00
Mike Primm
1913272b9e Add 'radiusrender' command to allow limited render by player in radius 2011-07-24 00:00:32 -05:00
Mike Primm
ba693f0639 Improve progress messages, make sure HDMaps that share render only render once 2011-07-22 01:42:10 -05:00
Mike Primm
c0df51d532 Stop using Bukkit scheduler - isn't working reliably 2011-07-21 15:33:38 -05:00
Mike Primm
c0fccfcb2f Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
90b3d682ad Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
cd7ffee82a Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
c9a225536e Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
5208825555 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
caacea0004 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
3f5284679c Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
2bce503cad Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
016f7541dc Add some cleanup to help avoid exceptions on /reload and shutdown/disable 2011-06-29 01:37:09 -05:00
Mike Primm
1fd933e07f Tighten up lock release logic on I/O and other exceptions
Make version in plugin.yml string so that 0.20 isn't 0.2
2011-06-28 22:13:42 -05:00
Mike Primm
c108ca2ddd Add option to have Dynmap STFU during start (verbose: false)
Add softdep, authors, stats commands to plugin.yml
2011-06-26 14:31:40 -05:00
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00