Mike Primm
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eb35dbe1a6
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More cleanup and refactoring - get ready to split out core
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2012-01-15 23:19:01 -06:00 |
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Mike Primm
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b64094795e
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Checkpoint on split between bukkit-specific and common code core
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2012-01-15 16:58:19 -06:00 |
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Mike Primm
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05aa0960f2
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Various performance and concurrency optimizations
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2011-12-10 14:15:54 +08:00 |
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Mike Primm
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c81c8cbaa6
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More models (beds, etc), proper fence support, lighting fixes for steps and slabs
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2011-07-12 23:32:18 -05:00 |
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Mike Primm
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bd69a69aff
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Make default shader more consistent with Kzed shader
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2011-07-12 18:02:01 -05:00 |
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Mike Primm
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de2cdf5411
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Add models.txt, and code to load models from it, and lots of models
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2011-07-12 02:08:48 -05:00 |
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Mike Primm
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a3c00a1026
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Split lighting and shading - add lightings.txt
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2011-07-09 01:26:47 -05:00 |
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Mike Primm
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69baafe597
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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Mike Primm
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7e5865a899
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Merge remote branch 'origin/hdrender' into HEAD
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2011-07-08 01:36:19 -05:00 |
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Mike Primm
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52f23f5e2d
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Start structuring for shaders and perspectives
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2011-07-08 01:34:22 -05:00 |
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Mike Primm
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56e5f6fbb3
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Split perspective state out, to let shaders better interact with it
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2011-07-07 08:41:31 -05:00 |
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Mike Primm
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4f73d2cbd6
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Clean up HDMap dither, fix tile update events
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2011-07-07 00:35:59 -05:00 |
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Mike Primm
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225b348154
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Get day/night workding with HDMap
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2011-07-05 23:24:25 -05:00 |
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Mike Primm
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1f2722b249
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Get full existing shader function working on HDMap
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2011-07-05 22:17:22 -05:00 |
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