Commit graph

767 commits

Author SHA1 Message Date
Mike Primm
4197c17019 Fix single map render message on single map render of day/night worlds 2011-09-05 15:39:53 -05:00
Mike Primm
b87f55e9a6 Fix double-quoted strings in parameters 2011-09-05 13:35:12 -05:00
Mike Primm
f7211bb1b1 Make all /dmarker command match-on-label as well as id:<id> 2011-09-05 01:34:31 -05:00
Mike Primm
2d9f75a73f Complete first drop of /dmarker commands and client support 2011-09-04 23:40:00 -05:00
Mike Primm
e9463bbd4d Add icons on to map display, and marker update logic 2011-09-04 14:11:48 -05:00
Mike Primm
0338bb6f3a Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
e4f0a17161 Add marker update/delete events for client 2011-09-03 01:06:00 -05:00
Mike Primm
c29786407a Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
f33a21aeb7 Prevent trap if townBlocks is undefined in towny town file 2011-09-02 09:19:27 -05:00
Mike Primm
a10477d17d Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00
Mike Primm
97f87f9b85 Yet another face fix - hopefully got the rules on accessories right
this time...
2011-08-30 18:13:59 -05:00
Mike Primm
139b459237 Handle Towny 0.74.0 configuration format 2011-08-30 00:28:28 -05:00
Mike Primm
3006e806f4 Handle Factions on worlds with no faction data properly 2011-08-30 00:03:37 -05:00
Mike Primm
d79d45a445 Support applying background color to JPG tiles (since no transparency) 2011-08-30 00:02:52 -05:00
Mike Primm
c20c065f55 Add support for 'http-reponse-headers' attribute to add custom response headers 2011-08-29 21:33:41 -05:00
Mike Primm
a9b73237de Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning 2011-08-29 21:00:05 -05:00
Mike Primm
855d9331bf Fix multi-map KzedMap rendering (default cave not rendered issue) 2011-08-29 15:53:48 -05:00
Mike Primm
f6f4ee26c1 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-29 14:21:39 -05:00
Mike Primm
816fb7d558 Add first pass of Factions support 2011-08-28 21:31:04 -05:00
Mike Primm
ca764033d4 Fix handling of non-standard town_block_size values 2011-08-28 10:12:04 -05:00
Mike Primm
5d27804584 Fix Towny support to handle 0.75.x and 0.74.x 2011-08-27 19:13:34 -05:00
FrozenCow
12da936105 Added support for Towny Advanced 0.75 2011-08-27 20:51:47 +02:00
Mike Primm
e81b595677 Use towns list in Towny worlds/* files to get valid towns (old towns
still in towns/* directory)
2011-08-26 03:59:35 +08:00
Mike Primm
d91f89baa2 Disable IOImage cache use for image loads 2011-08-26 03:59:35 +08:00
Mike Primm
3b2b81f774 Towny fixes - multiple areas on multiple worlds per town 2011-08-25 11:15:26 +08:00
Mike Primm
f020d3ca30 Fix accessory face mixing 2011-08-24 14:25:42 +08:00
Mike Primm
2ec946eb52 Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
0f4a713d3d Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it 2011-08-22 19:21:03 -05:00
Mike Primm
ae0d4be0f7 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
b4c8d24045 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
dd5b22c668 Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then 2011-08-20 21:31:14 -05:00
Mike Primm
2dd769d9a3 Add progressloginterval setting - control how often progress messages done 2011-08-20 16:43:18 -05:00
Mike Primm
67a6479655 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
ff7a781cd8 Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
fb73802e9b Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
110e0a3b06 Fix Residence region output in JSON mode 2011-08-19 11:27:38 -05:00
Mike Primm
3d4bd679cf Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
368c6b0c45 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
f57b165b4b Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
a3015f78d2 Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
d2d60b47cc Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
8c685d2fd8 Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
aa9a1f888d Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
5091063d02 More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
b5d2b4ba34 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
eea435fa69 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
78c2f613b1 Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
2ad5613714 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00