package org.dynmap.hdmap; import org.dynmap.Color; import org.dynmap.utils.MapChunkCache; import org.dynmap.utils.MapIterator; /** * This interface is used to define the operational state of a renderer during raytracing * All method should be considered performance critical */ public interface HDShaderState { /** * Reset renderer state for new ray - passes in pixel coordinate for ray */ void reset(int x, int y); /** * Process next ray step - called for each block on route * @param blocktype - block type of current block * @param blockdata - data nibble of current block * @param skylightlevel - sky light level of previous block (surface on current block) * @param emittedlightlevel - emitted light level of previous block (surface on current block) * @param laststep - direction of last step * @return true if ray is done, false if ray needs to continue */ boolean processBlock(int blocktype, int blockdata, int skylightlevel, int emittedlightlevel, HDMap.BlockStep laststep); /** * Ray ended - used to report that ray has exited map (called if renderer has not reported complete) */ void rayFinished(); /** * Get result color - get resulting color for ray * @param c - object to store color value in * @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer */ void getRayColor(Color c, int index); /** * Clean up state object - called after last ray completed */ void cleanup(); }