package org.dynmap; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.Material; public class Armor { /** * http://www.minecraftwiki.net/wiki/Item_Durability#Armor_durability * We rely on getArmorContents() to return 4 armor pieces in the order * of: boots, pants, chest, helmet */ private static final double armorPoints[] = {1.5, 3.0, 4.0, 1.5}; public static final int getArmorPoints(Player player) { int currentDurability = 0; int baseDurability = 0; double baseArmorPoints = 0; ItemStack inventory[] = player.getInventory().getArmorContents(); for(int i=0;i