# # This file contains default standard shader definitions. The contents of this file are replaced and updated # during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file # shaders: # Default shader - used if shader not specified or invalid - class: org.dynmap.hdmap.TexturePackHDShader name: default texturepack: standard # Color scheme based shaders - class: org.dynmap.hdmap.DefaultHDShader name: defaultscheme colorscheme: default - class: org.dynmap.hdmap.DefaultHDShader name: ovocean colorscheme: ovocean - class: org.dynmap.hdmap.DefaultHDShader name: flames colorscheme: flames - class: org.dynmap.hdmap.DefaultHDShader name: sk89q colorscheme: sk89q # Biome based shaders - class: org.dynmap.hdmap.DefaultHDShader name: biome biomecolored: biome - class: org.dynmap.hdmap.DefaultHDShader name: temperature biomecolored: temperature - class: org.dynmap.hdmap.DefaultHDShader name: rainfall biomecolored: rainfall # No transparency default color scheme shader - class: org.dynmap.hdmap.DefaultHDShader name: no_transparency colorscheme: default transparency: false # Cave view shader - class: org.dynmap.hdmap.CaveHDShader name: cave # Texture pack based shader for standard Minecraft textures - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture texturepack: standard # Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-nobiome texturepack: standard biomeshaded: false