package org.dynmap.hdmap; import org.dynmap.utils.Vector3D; public interface HDPerspectiveState { /* Represents last step of movement of the ray */ public enum BlockStep { X_PLUS, Y_PLUS, Z_PLUS, X_MINUS, Y_MINUS, Z_MINUS }; /** * Get sky light level - only available if shader requested it */ int getSkyLightLevel(); /** * Get emitted light level - only available if shader requested it */ int getEmittedLightLevel(); /** * Get current block type ID */ int getBlockTypeID(); /** * Get current block data */ int getBlockData(); /** * Get direction of last block step */ BlockStep getLastBlockStep(); /** * Get perspective scale */ double getScale(); /** * Get start of current ray, in world coordinates */ Vector3D getRayStart(); /** * Get end of current ray, in world coordinates */ Vector3D getRayEnd(); /** * Get pixel X coordinate */ int getPixelX(); /** * Get pixel Y coordinate */ int getPixelY(); /** * Return submodel alpha value (-1 if no submodel rendered) */ int getSubmodelAlpha(); }